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A fable of legends
10/06/2008

OrangePixel combines hardcore gaming with casual gaming in the Twin Legend game. A new vertical shooter for mobile phones.



Twin Legend is a vertical shooter that gets much of it's inspiration from the classic Galaga and Xenon type games. It's glued together with a great story told in cartoon intermissions. All complemented with a great retro styled sound track.

Featuring an online highscore table and unlockable achievements using the RumbleX.com platform, the hardcore gamer should have a blast trying to unlock everything and getting the bonus points from every attack wave. With the ultimate challenge being to unlock and complete the pro-mode.

For the casual gamer the game contains a great story, easy controls, and a continue play mode that allows everyone to complete the story.

Twin Legend is also made available for play with a Zeemote controller (contact us for details).

Short feature list:

* 4 worlds, 8 levels
* retro style soundtrack accompanying every world
* great intermission cartoons and story
* unlockable achievements (RumbleX.com)
* online highscore rankings (RumbleX.com)
* unlockable Pro-Mode for hardcore gamers
* Zeemote ready

 

More free games from OrangePixel
23/05/2008


In line with it's current company directions OrangePixel embraces the DIDMO advertisement platform to deliver OrangePixel games for free to gamers.

“We believe in the advertisement-sponsored distribution method, and know that our games are doing very well within this distribution-model.” said Pascal Bestebroer, CEO, OrangePixel. “Gamers appreciate the free sampling of games without having to pay for them, the advertisements are not intrusive and the DIDMO model allows the gamer to purchase the game to get rid of the advertisements. It's really a win-win situation for the gamer, the advertisers and OrangePixel”.

“We are thrilled with the quality and quantity of games we’re able to provide to our end users, further ensuring an exciting new mobile game download every day.” said Joseph Oliver, CEO, DIDMO.

About OrangePixel

OrangePixel was founded in 2004, and has been developing and designing game concepts for the mobile market. A strong focus on original ideas and mobile game concepts is quickly setting OrangePixel aside from the large market of rehashed ideas and branded content. With OneThumb game concepts like Rocketboy, Toddlers, Sliderkids, and new ideas like the critically acclaimed Mechanics; OrangePixel has the balls to be creative.

 

OrangePixel release Firby 2: The Magic Mirror
4/02/2008

Join Firby, in his second adventure, as OrangePixel releases: "Firby2: The Magic Mirror" a cute and colourful platformer for everyone.



Story



After a chaotic accident ending with witch Sheba's flying broom smashing into the Magic Mirror and causing problems in multiple dimensions, the friendly pink ghost Firby travels the various dimensions to find all the broken pieces of the Magic Mirror.



Features



The sequel to the popular Firby game continues the "simple for all" game style that made the original Firby a well received game by players of all ages and genders.



Colourful worlds, challenging level designs, and simple to understand game play make this game a worthy follow up.



Firby 2 also features on-line high scores and achievement awards using the free RumbleX.com ranking services.



Firby 2 will be distributed world wide onto portals and operators, but can already be purchased from the OrangePixel website: www.orangepixel.net, with a free 4 level demo available for download. The game will also be available as AdWrapped version from GameJump.com and various partner sites.




More Information: www.orangepixel.net

About RumbleX: www.rumblex.com

 

OrangePixel releases two RPG adventures
27/11/2007

OrangePixel announces two new adventure RPG games designed for mobile play. Developed by development team Gidax , the RPG games “Druid” and “7th Space“ should please any fan of magic, dragons and castles.



In 7th Space you play the heroin Lea who has to save a whole planet from captivation, all this while searching for her naughty bow-wow.



With Druid the player will find himself in a role of magical Druid with the power to transform into a fierce dragon. Avoiding traps, monsters and finding your way out of the labyrinths underneath the castle.



“Gidax has developed a couple of great games that sadly have not found a way to the playing audience they deserve. OrangePixel aids developers like this with a world-wide distribution network and we like to get their games known with a bigger audience.” says OrangePixel CEO Pascal Bestebroer.



The adventure games will be available world wide on portals and operator sites with an Ad Wrapped version following the normal distribution in the coming weeks. More information of both games can be found at http://www.orangepixel.net

 

OrangePixel signs deal with Softgames
22/10/2007

OrangePixel and German developer Softgames sign a 10 game deal. OrangePixel will develop ten games with a focus on education. Targetted toward a young audience to be released on Toggo mobile, an operator for kids.



This deal follows closely on another project aimed for a younger audience: Spacemath, developed by OrangePixel for Agitatio AS. SpaceMath requires the player to use their math skills in order to survive the dangers of invading aliens, meteorites, and space debri.



"We enjoy creating these games for kids, as it ties in with our own philosophy of mobile-gaming." said CEO Pascal Bestebroer. "We are pleased to see that companies like Softgames and Agitatio mobile see our expertise in developing mobile games and creating fun, quality games for all ages".

 

GamesOnDeck interviews OrangePixel CEO
22/10/2007

"Orange Pixel are a developer and distributor of mobile games that runs a mobile gaming community, Rumble-X, works with small independent developers such as Plastic Cow Games (Arcade Pool) and Smallfry (Brik-Link) and offers its games in ad-supported versions on Gamejump.com. Games On Deck talked to CEO Pascal Bestebroer about the company and these choices."




Read full interview: GamesOnDeck.

 



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