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Mechanics Touch Free Android App a Day

Our Mechanics Touch Lite version had become the Free Android App of the Day on a newly launched site

“This Lemmings style game puzzle game features 4 challenging worlds with 15 levels each. Help lead the mechanics to the end of each level by moving the blocks to create pathways.”

Read more: FreeAndroidAppADay

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Orangepixel talks about “iPhone” Development

Apple logoWe are busy with making our games availble on iPhone. We have choosen Mini Plane to start with and the others will follow soon. The development is a lot diffrent from the Android games. We have to learn a new language, and have tot start working on a different pc.

The dutch site Iphoneclub.nl has taken an interest in our first article and has asked us to write on their site on a weekly basis. So for all our Dutch readers you can find the first episode here: http://www.iphoneclub.nl/63893/mini-plane-het-ontwikkelen-van-een-iphone-game-deel-1-dagboek

Update:
Second  episode:  http://www.iphoneclub.nl/64313/mini-plane-het-ontwikkelen-van-een-iphone-game-deel-2-dagboek

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MeandmyAndroid reviews Mini Plane

As for today’s game… Mini Plane takes the old SFCave and slaps some pretty graphics, power ups, and a fuel tank on it along with a price tag. I like this style of game if only for the reason that it fits a touch screen device perfectly with its simplicity of control… touch to go up, release to go down, and tap at a constant pace to stay level (which can be pretty hard to do). In the original there were some basic obstacles to avoid. Mini Plane has buildings and other planes / helicopters you can collide with. Interestingly enough the very top of the screen is a safe haven so you can just hold down on the screen and so long as no enemies occupy the top row you’re safe… until you run out of fuel. Fuel is the interesting twist in this variant… you are forced to surface for air now and again and pick up a fuel package. Otherwise, you die!

The game’s parallax scrolling is pretty… certainly far, far superior to the bland graphics in SFCave. The game’s audio is nothing to write home about (as can be experienced in the video below). And, as has become standard, the game has online leader boards so that I can feel embarrassed by the guy that has scored almost 90 times more points than I have.

At 2 euros (about $2.80 US) I have to question whether this game is worth a purchase with similar, yet inferior, offerings in the Android Market like the original SFCave and Throttle Copter. Once again it depends on how much you are into this type of game. If you’re a big fan then you won’t be disappointed, but if you’re more or less indifferent then you’ll probably be just as satisfied with either of the two, free aforementioned titles.

Rating: As for the game itself I give it 4/5 stars.

Source: MeandmyAndroid

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Dutch Gamesite Mobile Cowboys reviews Drill Panic!

Deze, en de komende twee Android Reviews, gaan over games van Nederlandse bodem en wel van de studio OrangePixel. OrangePixel bestaat inmiddels al vijf jaar en voor een studio waar slechts twee personen werken is dat zeer indrukwekkend. Sterker nog, OrangePixel zit achter het Rumblex platform en dat was één van de eerste social gaming platformen voor mobiele games (een omgeving zoals Xbox Live).

In deze eerste review kijken we naar de game Drill Panic. In Drill Panic speel je een mol en is het de bedoeling om zo snel mogelijk, zo diep mogelijk onder de grond te komen. De reden hiervoor is dat er een gigantische boor achter je aan zit.

De besturing van de game gaat door het toestel naar links of naar rechts te laten kantelen. Simpel maar effectief. Gedurende je val krijg je de mogelijkheid om diamanten (voor punten) en speciale objecten op te pikken. Zo kan je een wekker pakken om de tijd stil te zetten of een helm die je als een ‘tweede leven’ kan zien. Bij het bereiken van speciale items e.d. kan je achievements unlocken in Rumblex. Ook is er de mogelijkheid deze op Twitter te posten.

De gameplay is simpel, maar door de vaart in het spel is dat zeker geen probleem. De graphics zijn een echt voorbeeld van pixelart zoals ik zelf al jaren van ze gewend ben. Wat tegenvalt is het gebruik van muziek en effecten. De boor klinkt wat eentonig en andere geluiden klinken als horloge piepjes. Gelukkig start het spel met het geluid uit.

Drill Panic verdient misschien niet de schoonheidsprijs, maar het is zeker een erg leuke game voor tussendoor. Het idee dat de game ook nog van eigen bodem komt maakt het de € 1,50 die het kost zeker waard. We hebben de game getest op een HTC Hero.

Source: Mobile Cowboys

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Mini Plane receive Bronze award at PocketGamer

If there’s one thing that simultaneously illustrates humankind’s ingenuity and its stupidity it’s heavier-than-air flight. Actually, a better example would be war, but that’s a bit heavy for Sunday morning on a mobile gaming site.

Heavier-than-air flight, then. Brilliant idea and all, but who in their right mind would strap themselves into a metal tube and launch themselves thousands of feet into the air? We all would, of course – and we drag out kids along for the ride.

Lunacy aside, though, the mechanics of flight make for great gaming material. Take Mini Plane, for example, which is concerned with the simple climb and dive physics of a wee jet plane.

Plane simple

And when I say simple, I mean simple. There’s only one virtual control to worry about in Mini Plane, and it can be activated by pressing anywhere on your Android device’s screen.

Your buzzy little plane makes its way from left to right in a charmingly hand drawn, 2D scrolling world. Left unattended, its natural inclination – as with all airborne objects – is to hurtle towards the ground. Touching the screen reverses this effect, causing your plane to climb.

You’ll need to do plenty of climbing and diving in order to collect the many pick-ups that are littered around the screen, including point-yielding stars, fuel (which floats down on parachutes) and the larger superstars that combine to unlock the next level. If you’re feeling particularly daring you can even swoop in close to a building or rock and rescue a stranded member of public or two.

Not all plane sailing

Contact with these solid structures, or any of the air traffic clogging up the busy skies, will cause you to crash instantly, bringing about an instant state of game over. It’s a little harsh, particularly as the collision detection – like another OrangePixel release, Gulp – is a little too exacting. On a number of occasions you’ll swear blind you managed to narrowly avoid nicking a building, only to be sent hurtling to the ground.

The way your plane reacts to collisions, too, is rather unsatisfying, gracefully arcing downwards (even through solid objects) rather than bouncing off at an angle or coming to a sudden and destructive halt. The two factors sit at odds with the otherwise graceful physics implementation, and combine to take away some of the game’s lustre.

Only some of it, mind. Regardless of these frustrations, Mini Plane will continue to pull you back in for another go at besting your high-score – which is instantly uploaded to an online high score table – or to complete the list of achievements on offer.

Ultimately, it’s just plane good fun. (Sorry.)

“Though spoiled slightly by some dodgy collision physics, Mini Plane is an instantly compelling casual experience that will have you returning repeatedly to climb that high-score table”.

Rating: 7/10

Source: Pocketgamer

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Pocketgamer reviews Gulp!

Of all the so called seven deadly sins, none gets more of a workout in video games than gluttony.

Well, okay, maybe wrath gets a look in. But otherwise, frantically shoving foodstuffs down your character’s neck is a surprisingly common digital pastime.

OrangePixel’s latest Android gameGulp! is a case in point. Taking command of a cute little birdy fella, your sole aim is to gobble up as many enemies as you can using your incredibly long tongue.

Light bite

This is very simple to achieve. Holding your Android phone normally, you send birdy left and right by tilting the handset accordingly. As various baddies drop from the sky, you can shoot out your tongue diagonally to gobble them up by touching the screen on the appropriate side of your character.

A brief tap will send your tongue out a short way, with a prolonged hold extending it further. If you miss any of the baddies, they’ll take out a section of the floor, making things a little more precarious from that point on.

The ultimate aim is to collect enough coins from gobbled enemies to buy passage to the next level. There’s also the incentive of boosting your score by stringing together successful gobble combos.

Unfortunately, stringing multiple gobbles together can be tough thanks to a quirk in the controls. The ‘press and hold’ technique for extending your tongue seems a little twitchy, and I often found myself (initially, at least) sending a second tongue-lashing out inadvertently after the intended one, resulting in the end of my combo.

A touch of indigestion

That’s not the only unpalatable element, either, as the collision detection on birdy is a little harsh. Direct contact with an enemy means game over – fair enough – but it felt as if we were snuffing it a fraction too early, just prior to actual contact.

There’s also the lingering feeling that such a simple game would have benefited from a slightly more involved chaining system – perhaps rewarding more points according to the distance of the target, or for grabbing multiple targets in one go.

Still, there aren’t many 0.99 Euro games on the Android Market that can claim to offer as polished an experience as Gulp!, with achievements and global high-score tables – not to mention OrangePixel’s usual excellent presentation – lending the game a distinctly premium feel.

Gulp!’s rough edges and extreme simplicity mean that it’s not going to fill you up for long. If you fancy a sweet gaming snack in between meals, though, you could swallow a lot worse.

“Gulp! is well presented and enjoyable in small doses, though one or two undercooked elements might spoil your appetite for more”.

Rating: 6/10

Source: Pocketgamer

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Gulp!

OrangePixel releases Gulp! for the Android.
Den Helder, Netherlands – February 23, 2010

OrangePixel releases “Gulp!” for Android. Grab all the falling yummies to avoid getting hit! Use your extending tongue to snatch all the various yummies that fall from the sky. Don’t let too many yummies hit the floor, or you won’t survive ! Collect coins to fix the floor and advance to the next level.

Short feature list:
* great sound effects
* unlockable achivements (RumbleX.com)
* online highscore rankings (RumbleX.com)

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DynamoKid Touch update 2.0


At the top world 1 and under world 2.

We have updated our game DynamoKid Touch. When you collect the little stars, you are coloring the game and when you do that you can multiply your scores, so try and play for as long as you can to earn many points. We also added a complete new second world, you unlock this after collecting three big stars. So go and check out all of these extra’s for yourself at the Android Market!

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DynamoKid Touch

OrangePixel releases DynamoKid Touch for the Android.
Den Helder, Netherlands – January 26, 2010

OrangePixel releases “DynamoKid Touch” for Android. A different take on the platform game genre. Dynamokid Touch recreates Dream Islans mixed with touch-controles and a new unique gameplay. Guide DynamoKid as he tries to collect as many stars as possible. Clear a path, remove baddies, destroy hazards, and debri and make DynamoKid jump!

Short feature list:
* great sound effects
* unlockable achivements (RumbleX.com)
* online highscore rankings (RumbleX.com)

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Interview about Android


A Dutch Magazine has made a big article on Android. They have asked us some questions about Android.  The full article is in Dutch and only in the magazine.

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