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Meganoid is released

We just released our latest retro gaming creation: Meganoid .. and it’s free! Yes, that’s right this game is completely free and can be downloaded from the Android Market, so seriously, what are you waiting for!? DOWNLOAD NOW!

Read all about the game here.



Free games coming!

We have been busy exploring new ways to get our games out in the world. First is the release of a couple of free games! You can now download the complete game of Jumpy for FREE!

Next to Jumpy we have also uploaded LITE versions of the latest DynamoKid Touch, Mini Plane, Mini Army – Arcade mode, and now Super Drill Panic – chapter 1 !

On top of all this we are currently working on a new game, which will be completely free! The game is called Meganoid, and you can read all about it over here: Meganoid FREE Android game



Super Drill Panic

Getting close to it’s December release date, the developer on Super Drill Panic talks about the final weeks of tweaking and optimising the gameplay:

We use a very simple trick to get that retro pixel look of the game, but for some reason this trick made the game running extremely slow on a HTC Hero.

Read the full article over at the Super Drill Panic Blog



The things we do

It has been a while since we updated this part of the OrangePixel website, but fear not! we are obviously still hard at work. Most of our current Android games have their own blogs, and this is where we have been posting most of the info and status updates.

Most of our work the last few months was about taking in the player feedback, and improving our games accordingly. This means the following games have been getting almost weekly updates: DynamoKid (Android), Mini Plane (Android), and Mini Army (Android). We’ve been loving the feedback from gamers, and the positive response to our updates, so keep those coming!

Finally we are working on one final 2010 game: Super Drill Panic, it’s getting close to a first release on Android and we hope you will like it!

If you want make sure you are uptodate just follow us on Twitter or Like us on facebook!



Know your mobile reviews Time Chaos


Nintendo’s legendary Game Boy may have been limited to displaying just four shades of grey but it has nevertheless gone down in video gaming history as a classic system – so much so that mobile developer Orange Pixel has created this tender love letter to the machine and its library of brilliant titles.

To put it simply, Time Chaos is a Game Boy game programmed almost twenty years too late.
Continue reading Know your mobile reviews Time Chaos…



Interview with Bitmob

With mobile gaming on the rise it seems about the time to look at a company who has been doing it for years. Since 2004 Orange Pixel has been in the mobile phone market. Now I am not sure about you, but for me six years is a long time. Getting a chance to talk with Pascal Bestebroer who is the CEO for Orange Pixel.

Toby Davis: Please, tell me who you are and about your job here?

Pascal : I’m one of two persons working at OrangePixel, and I’m basically everything from CEO to developer to graphics guy. The other person is Aline, who takes care of most of the day to day office tasks and helping out with the concepts and testing of the games.

TD: What would you say is the drive behind your games and how they are perceived by gamers in the mobile platform area?

Read full interview: Bitmob



Dutch Gamesite Mobile Cowboys reviews Time Chaos

Vandaag bekijken we voor de tweede maal een game van het Nederlandse OrangePixel. Hoewel de game nog met enige regelmaat bug fixes krijgt, is de het grootste deel van de game in 48 uur ontwikkeld en dat is niet slecht voor een studio met slechts één ontwikkelaar.
Continue reading Dutch Gamesite Mobile Cowboys reviews Time Chaos…



Loud Mouthed Gamers review DynamoKid Touch

Gameplay: DynamoKid is a classic platformer with a few twists that definitely deserve a look. You jump, destroy enemies, collect stars, and ultimately try and make it to the end of each level without dying. Since it is on the iPhone, touch controls come into play in various fashions. You tap the Kid to make him jump, you can swipe along dotted areas to let the world become more solid, you can tap to destroy or move enemies, and you can swipe/tap stars to drop them down to where the Kid can get to them.
Continue reading Loud Mouthed Gamers review DynamoKid Touch…



Droid Gamers review Gulp!

Gulp is a new game from our good friends at Orange Pixel! These guys have put out quality game after quality game. So does Gulp keep up with the quality that Orange Pixel has come to show us?
Continue reading Droid Gamers review Gulp!…



IGN reviews DynamoKid on the iPhone


A cute Cannabalt clone that needs a little tweaking.
I could try to distill DynamoKid Touch into something deep – rhapsodizing about its themes of perseverance, destiny, and determination – but really, this is pretty much just a super-cute Canabalt. That’s not necessarily a bad thing, as Canabalt remains a very special iPhone game and there are far worse titles to model after.

Your role in DynamoKid is to make sure the titular runner is able to get as far to the right as possible and collect as many stars as you can along the way. You tap the kid to make him jump. Touching enemies eliminates them. Swiping across hanging stars drops them into the kid’s path for easy collecting. Sounds easy, right? DynamoKid’s challenge comes from the need for you to color objects that keep him from tumbling into the void. For example, as you rush up to a black-and-white bridge, you must rub it to fill in the missing colors and make it usable for the kid. It’s a cool idea.

DynamoKid, however, is held back by some fussy controls. The kid wouldn’t necessarily always jump unless I tapped directly on top of him. When you are trying to color in the path, eliminate enemies, and drop stars, you don’t necessarily have time for pin-point accuracy. Cut me a little slack here. And some of the swiping to color in objects didn’t respond nearly fast as necessary to complete enough of the platform. I’d start rubbing to make a bridge, watch is frustration as only part of it became usable, and then was unable to tap the kid in time.

Rating: 7/10

Source: IGN



Drill Panic! Free Android App a Day

Our game Drill Panic! The free version is the Free Android App of the Day on  Free android app a day!

“Escape the drill by tilting your Android phone left or right. Collect diamonds on the way down, and avoid obstacles.”

Read more: FreeAndroidAppADay



The french site LiveGeek reviews DynamoKid Touch


Tout droit échappé de Android, Dynamo Kid ne peut s’empêcher de courir. C’est à pleine vitesse qu’il débarque donc sur iPhone et iPod Touch grâce au travail effectué par Orange Pixel. D’autres jeux d’arcade ont déjà su séduire les amateurs de scoring et de challenge, et DynamoKid Touch vient s’ajouter à la ludothèque de l’App Store en y apportant une ambiance et une jouabilité à part entière qui offre un peu de variété au genre. Les plus courageux peuvent d’ores et déjà terminer de nouer leurs lacets tandis que les flemmards opteront sagement pour la fuite en prenant leurs jambes à leur cou.

DynamoKid Touch allie jeu de course et d’arcade en y ajoutant une large touche de plateforme et d’action qui saura séduire les amateurs du genre, les joueurs avides de challenge ou tout simplement ceux qui apprécient les jeux auxquels on joue par courtes sessions. Après avoir déboursé 1,59€, on installera donc le soft de Orange Pixel sur son iPhone ou son iPod Touch (ou son mobile Android) de manière rapide puisqu’il ne pèse que 1,3Mo.

Read full review: LiveGeek

Raiting: 14/20



Interview with Gamers with Casts

We recently reviewed the iPhone / iPod Touch game DynamoKid Touch by OrangePixel, a mobile game studio.  Given the opportunity to ask some questions about the game and the studio’s upcoming projects, we jumped at the chance to find out more.

Scott Morse: On OrangePixel’s website it’s mentioned that upcoming updates for DynamoKid Touch include a bug fix and the addition of a new world.  Are there any other updates we can look forward to in the future?

OrangePixel: The update mentioned on the site is now live, but we are already hard at work on real updates. A new world will be added, together with a world-selection map (like the old school Mario games). The update will contain many small enhancements on top of the new world… and after that we plan to add more worlds in following updates… we are not done with this game yet! – check the site for a great trailer of the new world we are introducing.. it’s hot!

Read full interview:  Gamers With Casts




Gaming Bits first to review DynamoKid on the iPhone


Review Summary:
DynamoKid Touch is a two dollar App Store game that encompasses everything we use to know about platform games. It is a challenging touch-based control game. The challenge that DynamoKid Touch brings is entertaining, but can lead to some inappropriate words being said. I just couldn’t put the game down. With a 8-bit art style, some great touch controls and solid gameplay, DynamoKid Touch is well worth your time and space on your iPhone or iPod Touch.

DynamoKid Touch review:
The platformer genre has seen a great amount of change in recent years, moving more and more from the console space into the handhelds. We have seen a resurgence of these platform games on the Nintendo DS and Sony PSP, but it is the iPhone and iPod touch where the largest growth is happening. One company, Orange Pixel, has seen this trend and release DynamoKid Touch. This game takes all of the fun of platformers and mixes in some touch controls to create a truly unique experience. DynamoKid Touch is a perfect fit for Apple’s handhelds because of its great, quick gameplay and retro visual style. I don’t think you can find a better example of a tough, addicting platform game.

Lets get this straight, DynamoKid Touch is not for the feint of heart. It is just a challenging game, period. I found myself yelling at my iPod touch, but just starting over the second I died. The controls are simple: you tap the screen to make DynamoKid jump. That is the easy part. Then, when enemies come on screen, you have to use the same touch controls to “kill” them. Along the way, there are also balloon enemies that drop projectiles. These guys can’t be killed, just moved when you touch them. Also, there are moving platforms and blocks that only appear if you put your finger over them. The combination of manic movement, frantic touch controls and the great looking art just keeps me coming back for more. Orange Pixel also decided to have the colors pop in depending on how far in the level you are, which I thought was a great touch.

My biggest gripe with the game is sometimes I don’t feel like it is my fault if I miss a jump. The area you can touch around your character that makes you jump just doesn’t seem big enough. I found myself getting upset because I didn’t feel like my game over was due to anything I did. Other than that, the game does not have many issues. Orange Pixel has also said that updates will be coming soon to fix bugs and add more content.

At the low two dollar price tag, DynamoKid Touch is for those looking for a classic looking old school platforming game. It is simply a great buy. The game can get very frustrating, but for some gamers a challenge is what they truly enjoy. For me, I couldn’t put the game down. That is both a good thing and a bad thing. DynamoKid Touch just brought me back to the 8-bit and 16-bit era, and I hope it does for you too.

Rating: 4 out of 5

Source: Gaming Bits



Yokiyo Free Android App a Day

Our Yokiyo Lite version is the Free Android App of the Day on  Free android app a day!

“Help Yokiyo and his little sister through the 40 levels of this game. Play as either Yokiyo or his kid sister, and unlock achievements and new worlds as you play.”

Read more: FreeAndroidAppADay



Gulp! version 1.1.0



On the left you see two screenshots from the first version of Gulp!
On the right you see two new screenshots version 1.1.0

We enhanced the backgrounds, they are now very collorfull and most of them are fullscreen animated. We added gameplay elements like special items and fruity collectables. So more ways to collect points. The gameplay is totaly changed. This required a whipe out the leaderboards, because they were unfair compaired to the new version. A better help screen was added so everyone should know what to do! A new level was included, so there are now 5 levels. Also we made a special place for all you Gulp! fans: http://www.orangepixel.net/gulp Here you can read all about the updates that are comming, you can find the tips and tricks here too.  A lite version can also be found on the Android Market.



Know your mobile reviews Mini Plane

We review Mini Plane for iPhone, a simple game from Orange Pixel

Mini Plane is what iPhone games should be about, in theory. It has such simple controls that even your cat could control it – with its eyes closed, but the feline would probably struggle to make it past the first level.

Simple pressing the screen makes your plane fly upwards. Not pressing the screen forces the plane down.

Thus, the trick is to time your upward and downward swoops with a series of taps.

To keep in the air, you’ll have to collect fuel and pick up stars to gain points and speed, while avoiding other planes, buildings and items like giant cannon balls.

It may be easy to play initially, but with numerous killer objects flying towards you, and the constant need for fuel, top-flight piloting is soon order of the day in the colourful 2D side-scroller.

More so, when you consider the collision detection area around an object is seemingly larger than the object itself. On a few occasions we crashed when there was what we thought to be an ample-sized gap.

Adding further frustration is certain moments in the game present no feasible path to progress – an issue when the premise is seeing how far you can go.

If it was a mistake on our behalf that meant our plane had ran out of juice, or we collided with a high-rise, we wouldn’t mind. That’s part of the learning curve, after all.

But when there are so many things on screen with seemingly no way to proceed, it feels as if unforgiving lady luck plays an unnecessarily integral part.

A great run can be ruined whenever the game’s programming feels like causing you pain, which is a shame when a lengthy run and the resulting hi-score – presentable to the world via RumbleX, is both intense and rewarding.

We like a challenge, and with a few planes to unlock, we did keep coming back initially, curious to see what was around the corner, but it wasn’t long before we felt the woes of airborne frustration just that bit too often.

Mini Plane offers a visually charming, slice of simple flying action, but when you’ve had to crawl from the wreckage one too many times, it’s unlikely you will keep find the experience anything but grounded.

Rating: 2,5/5

Source: Know your Mobile



Droid Gamers reviews DynamoKid Touch

Our friends over at OrangePixel sent us a copy of their persistent scrolling platform game called DynamoKid Touch to review last week. As with all of our full reviews, we like to take our time playing the game giving it some good gameplay before coming up with our final verdicts. After playing this game for about a week I will say this: Addicting.

Gameplay: In this game you are DynamoKid running your butt off constantly. The background of the game is a piece of paper with landscape sketched onto it which looks really good but also plays a part in the game because as you run along each stage you have to tap various elements to fill them in so you can continue running such as little pieces of rocks. As you run through each stage you want to collect as many stars as you can including super stars which, like the landscape, you have to fill in to make them drop so you can collect them as you run by. However everything isn’t as easy as it sounds…

You have moving platforms to jump onto, other rock areas will drop out from beneath you, boulders dropping down, enemies running at you or floating above you dropping bombs. Tapping is your main weapon here and you have to be quick on the draw (pun intended) when it comes to the enemies and falling rocks. Tap an enemy running at you to destroy him or the floating ones to shoo them away. Tap a boulder to destroy it and keep your little DynamoKid safe. Of course you have to do all of this while collecting stars, jumping platforms (moving or not) and filling in other parts of the landscape. Just to make sure you don’t memorize each stage, they are dynamically made every time you start over so they are never the same.

Controls:
As mentioned already, all you have to worry about is tapping, a lot of tapping. The response time is pretty much instant between tapping your guy and him actually jumping or when you need to fill in land or destroy enemies. The quicker your reflexes are, the further you’ll progress. I seriously suggest getting used to using two fingers (one on each hand).

Features:
Online High Score Rankings
Cool 2D Graphics and Animations
3 available profiles to use
Twitter share
Achievements

Graphics:
The graphics fit the game perfectly. Nothing too fancy to make sure there is no rendering lag which means this game should play fine on all Android devices and believe me when I say, at times, I wish there was some lag because the game is intense and fast paced. Actually no not really but it is a fast and intense game.

Overall:
Continuing in the series of DynamoKid (Touch is actually #4 in the series), this is a great scrolling platform game where even though you want to pull your hair out, at the same time, you just can’t stop playing. It’s addicting, very addicting and fun. Every time you die you know you can get further and further even though the stage changes each time. With the stages changing dynamically every restart, this produces a game with a huge amount of replay value as well. In the end this is a great addition to anyone’s game collection regardless if you are a casual or hardcore gamer. The only thing that would make this perfect would be the option to save, maybe not every level but a save point after a certain amount of distance covered.

We also have some tips and tricks for DynamoKid should you need any help posted in our guides section!

Rating: 4.75/5

Source: Droid Gamers



Mini Plane review by App Spy

As a simple touch-based endless game, you’ll dive, climb and dodge incoming planes with ease while rescuing stranded victims and claiming stars for bonus points in Mini Plane by OrangePixel. But it isn’t always smooth sailing as you slowly progress through the game’s content.

By touching the screen your plane is given a boost of power, pulling its nose up and out of your initial nose-dive. As you progress, planes and helicopters will provide aerial obstacles to avoid, while the cityscape prevents you from coasting your way to victory at the bottom of the screen. Stars can be collected to unlock levels and purchase new planes or upgrades, while civilians can be rescued to add to your score. Movement is smooth and your plane is amazingly agile once you’ve grasped the game’s physics, but the game’s collision detection is slightly off, with regular moments of ‘I completely missed him’ punctuating the end of a solid run.

The game’s 2D art-style is clean, cartoon-ish and extremely well designed, using a modern pixel art style for the sprites. A bonus mode can be activated, giving you a ‘behind the scenes’ look at the level and access to extra stars. There’s no music track to speak of, but the sound effects are neat and only a few minor graphical glitches ruin the otherwise perfectly fun atmosphere.

Mini Plane is a fun little endless title that will keep casual gamers coming back for more, but until issues like collision detection are fixed it’ll only keep you occupied for so long.

Verdict: Mini Plane is a fun endless side-scroller with a cute style and gameplay that will keep you coming back for more despite a few obvious minor glitches.

Rating: 3/5

Source: App Spy



We Do Tech: Mini Plane iPhone Review

OK – so if you’re wondering what the concept of Mini Plane is – think the ‘Helicopter game’. The aim of the game is to keep your plane in the air for as long as possible. The longer you are in the air the more distance you can travel, press the screen to ascend and release to descend whilst avoiding planes and buildings and collecting star pick ups and petrol to keep your plane in the air. The game is very pick up and play; it should be accessible to most ages and is something you’ll find yourself playing in a spare 5 minutes traveling.

The further you travel the more points awarded. More points can be gained by collecting the star pick ups; which can also be used to buy new planes, picking up characters from the top of the buildings and flying close to the top of the buildings.

This is where the games encounters some quite problematic glitches. The collision detection is- to put it nicely – ridiculous, if you fly even remotely near a plane or building your plane ‘crashes’ and plummets into oblivion, this makes the game frustrating and detracts from the overall experience as more time is spent guessing and hoping how far away from away from the planes you need to fly to avoid crashing. This makes picking up the people from the buildings not worth it due to the fear of crashing, it really is a off-putting problem.

Graphically the game is good, funky backgrounds and plane designs give a good visual experience.

Sound wise the game falters a bit, it mainly consists of the sound of the planes engine with a couple of bleeps and bloops when the pick ups are collected. I think it would have benefited more from some groovy and catchy electronic songs that would increase the experience tenfold.

Mini Plane is a decent game, not spectacular – it has it’s flaws which are easily fixable by the developers. Really it comes down whether or not the free ‘Helicopter game’ will suit your purpose; it’s free, addictive, largely the same and doesn’t suffer from the glitches that hound mini plane.

Rating: 3/5 stars

Source: We do tech



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