Dutch Gamesite Mobile Cowboys reviews Time Chaos
25.05.2010 - no comments
Vandaag bekijken we voor de tweede maal een game van het Nederlandse OrangePixel. Hoewel de game nog met enige regelmaat bug fixes krijgt, is de het grootste deel van de game in 48 uur ontwikkeld en dat is niet slecht voor een studio met slechts één ontwikkelaar.
Continue reading Dutch Gamesite Mobile Cowboys reviews Time Chaos…
Loud Mouthed Gamers review DynamoKid Touch
25.05.2010 - no comments
![]()
Gameplay: DynamoKid is a classic platformer with a few twists that definitely deserve a look. You jump, destroy enemies, collect stars, and ultimately try and make it to the end of each level without dying. Since it is on the iPhone, touch controls come into play in various fashions. You tap the Kid to make him jump, you can swipe along dotted areas to let the world become more solid, you can tap to destroy or move enemies, and you can swipe/tap stars to drop them down to where the Kid can get to them.
Continue reading Loud Mouthed Gamers review DynamoKid Touch…
Droid Gamers review Gulp!
25.05.2010 - no comments
Gulp is a new game from our good friends at Orange Pixel! These guys have put out quality game after quality game. So does Gulp keep up with the quality that Orange Pixel has come to show us?
Continue reading Droid Gamers review Gulp!…
IGN reviews DynamoKid on the iPhone
19.05.2010 - no comments
A cute Cannabalt clone that needs a little tweaking.
I could try to distill DynamoKid Touch into something deep – rhapsodizing about its themes of perseverance, destiny, and determination – but really, this is pretty much just a super-cute Canabalt. That’s not necessarily a bad thing, as Canabalt remains a very special iPhone game and there are far worse titles to model after.
Your role in DynamoKid is to make sure the titular runner is able to get as far to the right as possible and collect as many stars as you can along the way. You tap the kid to make him jump. Touching enemies eliminates them. Swiping across hanging stars drops them into the kid’s path for easy collecting. Sounds easy, right? DynamoKid’s challenge comes from the need for you to color objects that keep him from tumbling into the void. For example, as you rush up to a black-and-white bridge, you must rub it to fill in the missing colors and make it usable for the kid. It’s a cool idea.
DynamoKid, however, is held back by some fussy controls. The kid wouldn’t necessarily always jump unless I tapped directly on top of him. When you are trying to color in the path, eliminate enemies, and drop stars, you don’t necessarily have time for pin-point accuracy. Cut me a little slack here. And some of the swiping to color in objects didn’t respond nearly fast as necessary to complete enough of the platform. I’d start rubbing to make a bridge, watch is frustration as only part of it became usable, and then was unable to tap the kid in time.
Rating: 7/10
Source: IGN
Drill Panic! Free Android App a Day
14.05.2010 - no comments
Our game Drill Panic! The free version is the Free Android App of the Day on Free android app a day!
“Escape the drill by tilting your Android phone left or right. Collect diamonds on the way down, and avoid obstacles.”
Read more: FreeAndroidAppADay
The french site LiveGeek reviews DynamoKid Touch
13.05.2010 - no comments
Tout droit échappé de Android, Dynamo Kid ne peut s’empêcher de courir. C’est à pleine vitesse qu’il débarque donc sur iPhone et iPod Touch grâce au travail effectué par Orange Pixel. D’autres jeux d’arcade ont déjà su séduire les amateurs de scoring et de challenge, et DynamoKid Touch vient s’ajouter à la ludothèque de l’App Store en y apportant une ambiance et une jouabilité à part entière qui offre un peu de variété au genre. Les plus courageux peuvent d’ores et déjà terminer de nouer leurs lacets tandis que les flemmards opteront sagement pour la fuite en prenant leurs jambes à leur cou.
DynamoKid Touch allie jeu de course et d’arcade en y ajoutant une large touche de plateforme et d’action qui saura séduire les amateurs du genre, les joueurs avides de challenge ou tout simplement ceux qui apprécient les jeux auxquels on joue par courtes sessions. Après avoir déboursé 1,59€, on installera donc le soft de Orange Pixel sur son iPhone ou son iPod Touch (ou son mobile Android) de manière rapide puisqu’il ne pèse que 1,3Mo.
Read full review: LiveGeek
Raiting: 14/20
Interview with Gamers with Casts
12.05.2010 - no comments
We recently reviewed the iPhone / iPod Touch game DynamoKid Touch by OrangePixel, a mobile game studio. Given the opportunity to ask some questions about the game and the studio’s upcoming projects, we jumped at the chance to find out more.
Scott Morse: On OrangePixel’s website it’s mentioned that upcoming updates for DynamoKid Touch include a bug fix and the addition of a new world. Are there any other updates we can look forward to in the future?
OrangePixel: The update mentioned on the site is now live, but we are already hard at work on real updates. A new world will be added, together with a world-selection map (like the old school Mario games). The update will contain many small enhancements on top of the new world… and after that we plan to add more worlds in following updates… we are not done with this game yet! – check the site for a great trailer of the new world we are introducing.. it’s hot!
Read full interview: Gamers With Casts
Gaming Bits first to review DynamoKid on the iPhone
11.05.2010 - no comments
Review Summary:
DynamoKid Touch is a two dollar App Store game that encompasses everything we use to know about platform games. It is a challenging touch-based control game. The challenge that DynamoKid Touch brings is entertaining, but can lead to some inappropriate words being said. I just couldn’t put the game down. With a 8-bit art style, some great touch controls and solid gameplay, DynamoKid Touch is well worth your time and space on your iPhone or iPod Touch.
DynamoKid Touch review:
The platformer genre has seen a great amount of change in recent years, moving more and more from the console space into the handhelds. We have seen a resurgence of these platform games on the Nintendo DS and Sony PSP, but it is the iPhone and iPod touch where the largest growth is happening. One company, Orange Pixel, has seen this trend and release DynamoKid Touch. This game takes all of the fun of platformers and mixes in some touch controls to create a truly unique experience. DynamoKid Touch is a perfect fit for Apple’s handhelds because of its great, quick gameplay and retro visual style. I don’t think you can find a better example of a tough, addicting platform game.
Lets get this straight, DynamoKid Touch is not for the feint of heart. It is just a challenging game, period. I found myself yelling at my iPod touch, but just starting over the second I died. The controls are simple: you tap the screen to make DynamoKid jump. That is the easy part. Then, when enemies come on screen, you have to use the same touch controls to “kill” them. Along the way, there are also balloon enemies that drop projectiles. These guys can’t be killed, just moved when you touch them. Also, there are moving platforms and blocks that only appear if you put your finger over them. The combination of manic movement, frantic touch controls and the great looking art just keeps me coming back for more. Orange Pixel also decided to have the colors pop in depending on how far in the level you are, which I thought was a great touch.
My biggest gripe with the game is sometimes I don’t feel like it is my fault if I miss a jump. The area you can touch around your character that makes you jump just doesn’t seem big enough. I found myself getting upset because I didn’t feel like my game over was due to anything I did. Other than that, the game does not have many issues. Orange Pixel has also said that updates will be coming soon to fix bugs and add more content.
At the low two dollar price tag, DynamoKid Touch is for those looking for a classic looking old school platforming game. It is simply a great buy. The game can get very frustrating, but for some gamers a challenge is what they truly enjoy. For me, I couldn’t put the game down. That is both a good thing and a bad thing. DynamoKid Touch just brought me back to the 8-bit and 16-bit era, and I hope it does for you too.
Rating: 4 out of 5
Source: Gaming Bits
Yokiyo Free Android App a Day
10.05.2010 - no comments
Our Yokiyo Lite version is the Free Android App of the Day on Free android app a day!
“Help Yokiyo and his little sister through the 40 levels of this game. Play as either Yokiyo or his kid sister, and unlock achievements and new worlds as you play.”
Read more: FreeAndroidAppADay
Gulp! version 1.1.0
07.05.2010 - no comments
![]()
![]()
On the left you see two screenshots from the first version of Gulp!
On the right you see two new screenshots version 1.1.0
We enhanced the backgrounds, they are now very collorfull and most of them are fullscreen animated. We added gameplay elements like special items and fruity collectables. So more ways to collect points. The gameplay is totaly changed. This required a whipe out the leaderboards, because they were unfair compaired to the new version. A better help screen was added so everyone should know what to do! A new level was included, so there are now 5 levels. Also we made a special place for all you Gulp! fans: http://www.orangepixel.net/gulp Here you can read all about the updates that are comming, you can find the tips and tricks here too. A lite version can also be found on the Android Market.
Know your mobile reviews Mini Plane
06.05.2010 - no comments
We review Mini Plane for iPhone, a simple game from Orange Pixel
Mini Plane is what iPhone games should be about, in theory. It has such simple controls that even your cat could control it – with its eyes closed, but the feline would probably struggle to make it past the first level.
Simple pressing the screen makes your plane fly upwards. Not pressing the screen forces the plane down.
Thus, the trick is to time your upward and downward swoops with a series of taps.
To keep in the air, you’ll have to collect fuel and pick up stars to gain points and speed, while avoiding other planes, buildings and items like giant cannon balls.
It may be easy to play initially, but with numerous killer objects flying towards you, and the constant need for fuel, top-flight piloting is soon order of the day in the colourful 2D side-scroller.
More so, when you consider the collision detection area around an object is seemingly larger than the object itself. On a few occasions we crashed when there was what we thought to be an ample-sized gap.
Adding further frustration is certain moments in the game present no feasible path to progress – an issue when the premise is seeing how far you can go.
If it was a mistake on our behalf that meant our plane had ran out of juice, or we collided with a high-rise, we wouldn’t mind. That’s part of the learning curve, after all.
But when there are so many things on screen with seemingly no way to proceed, it feels as if unforgiving lady luck plays an unnecessarily integral part.
A great run can be ruined whenever the game’s programming feels like causing you pain, which is a shame when a lengthy run and the resulting hi-score – presentable to the world via RumbleX, is both intense and rewarding.
We like a challenge, and with a few planes to unlock, we did keep coming back initially, curious to see what was around the corner, but it wasn’t long before we felt the woes of airborne frustration just that bit too often.
Mini Plane offers a visually charming, slice of simple flying action, but when you’ve had to crawl from the wreckage one too many times, it’s unlikely you will keep find the experience anything but grounded.
Rating: 2,5/5
Source: Know your Mobile