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Dutch gamesite reviews 3 games

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Je kon op Android Planet eerder al lezen over Yokiyo, een mooie platformgame met 40 levels die inmiddels in de Android Market verkrijgbaar is. Maar ontwikkelaar Orangepixel is nog meer van plan: ze hebben drie nieuwe games uitgebracht en er zijn nog twee andere in de maak.

Noah’s Quest is een game waarbij je steeds combinaties van dieren moet maken. Er zijn twee spelvarianten: je speelt de drie time trials om zo snel mogelijk de hoogste score te halen of je speelt eindeloos door. De game deed mij denken aan Bejeweled-achtige spelletjes die al wat langer bestaan en die ook wel eens in dierenthema worden uitgebracht, zoals iZoo. Voor €2,99 koop je Noah’s Quest in de Android Market.

De tweede game is P.O.D., een retrogame waarbij je een soort slang door een ruimte omhoog moet bewegen, zonder daarbij de asteroïden onderweg te raken. De game is al aangepast voor meerdere schermresoluties. P.O.D. kost €1 in de Android Market.

Drill Panic! is een game die wat meer in de pixel-stijl is, zoals je ook bij Yokiyo zag. Doel van het spel is om de boor te ontwijken door je Android-toestel links of rechts te kantelen. Ondertussen verzamel je diamanten en probeer je obstakels te vermijden, terwijl je door de tunnels omlaag beweegt. Het gaat erom zoveel mogelijk punten te halen. De game kost €1,50 in de Android Market.

Orangepixel heeft nog twee andere games onderweg naar de Android Market: Toddlers en Firby, waarover je later meer zult lezen.

Source: www.androidplanet.nl



P.O.D. update 0.0.4

screenshot P.O.D. v0.0.3 screenshot P.O.D. v0.0.4
At the left the old version and at the right the new version 0.0.4

We have updated our game P.O.D. with enhanced graphics, improved gameplay and some small bug fixes. It’s now also playable on different screensizes. Update your version or get it at the Androidmarket.



World 4 for Mechanics Touch is out now!

Today we updated our Android game Mechanics Touch. The game now has an extra world and 15 new levels can be played. So the game now has 4 worlds and a total of 60 levels. We added a few new things and we hope you all like this extra world. Try to unlock the new achievement and become an “Extreme Mechanic”.



Dutch gamesite previews Yokiyo

Orangepixel is een Nederlands bedrijfje dat zich richt op het maken van retrospelletjes, voornamelijk voor de Android Market. De nieuwste game heet Yokiyo en komt over 1 tot 2 weken uit. Deze platformgame bevat 40 levels in 4 werelden met animaties, geluidseffecten achtergrondmuziek en een spannende verhaallijn.

De prijs is nog niet helemaal zeker, maar gaat waarschijnlijk rond de €3,99 liggen. Net als bij de eerder uitgebrachte (en erg goed gewaardeerde) Android-game Mechanics Touch is er kans dat er in een latere fase nog een gratis extra wereld bij komt. Wat mij betreft ziet het er veelbelovend uit.

Source: www.androidplanet.nl



Interview about Mechanics Touch

“OrangePixel brings a unique game of concentration and multi-tasking to Android using the touch screen to save as many Mechanics getting them from point A to B. We’ve Interviewed Pascal Bestebroer of OrangePixel to get more insight on their game, company and future Android development plans:

Can you tell us a little bit about yourself?

My name is Pascal, and I am the owner and a developer at OrangePixel http://orangepixel.net, a mobile games company. The last 5 years we have been working mostly on mobile games for the large collection of mobile phones running Java. We are now making the move to Android and iPhone (and I personally prefer Android).”

Read full interview: Androidtapp.com



Thumbs up for Mechanics

Mechanics Touch is a unique puzzle game you try to get your Mechanics safely from point A to point B. Three worlds, with 15 levels each, await you in this Lemmings like challenging arcade and puzzle game. Unique touch gameplay, colorful cartoon graphics, catchy tunes and sound effects.

Mechanics Touch Android Game immerses you in a mini world of multi-task gaming. The object of the game is to get the Mechanics from one point to the other and save as many of them as possible, rather… not lose any. What makes the game challenging is trying to move the viewpoint around to tapp obstacles, pounce enemies, teleport, jump on trampolines or toggle land patches needed for the mini men to walk on.

Mechanics Touch Android Game can be fun, addictive and challenging to complete levels and keep the max count of Mechanics alive.

OrangePixel created a wonderfully detailed world, complete with enemies, obstacles, helper objects, trampolines, etc. The graphic quality is comparable to 16 bit gaming systems such as Super Nintendo Entertainment System or Sega Genesis.

Rating: 4.2 out of 5
Should you Download Mechanics Touch? Yes! A Fun Android Game of Multi-Tasking and Concentration!

Source: Androidtapp.com



Bushweed is the first to review Mechanics Touch

Mechanics Touch from a dutch studio Orange Pixel caught my eye on the Android market one day. Not because i’m also in the Netherlands, but because it struck me as a game on Android market that didn’t look atrocious. There are a few decent games on there, Cestos is definitely one, but as far as the paid stuff goes, there hasn’t really been much to talk about. Not many original ideas being used, and not enough taking advantage of the fact that its more than just a phone.

The game itself has style, something often lacking from many modern games. From starting the game through playing and unlocking the levels ( there are 45 of them, not that i’m there yet ), the game comes across as distinctly quirky and fun. The music is really enjoyable, and made me laugh the first time i heard a few tracks. The graphics are generally crisp ( although a few of the sprites looked a little rough, even though it is sort of the style ). And the idea is good.

Basically similar to Lemmings, but far more interactive. You guide the characters from an entrance point on the screen to an exit point, in a very similar fashion to Lemmings, excepting that there are many aspects of the environment that need to be modified instead of the characters themselves. Tapping some platforms can make them fall, tapping teleporters activates them and tapping doors opens them, and so forth. The levels are built very well around these aspects, and often force you to react quickly while still trying to think of the next step. There are some traps, and the game does require some thought, while still being a casual puzzle game.

The game also features online high scores, and an achievement setup! Achievements always make small games like this much more enjoyable, and definitely add to the replayability ( at least until you’ve unlocked them all ).

Of all the games that i’ve downloaded and played, this really stands up as polished, something i can’t say for many of the others. Guitar Hero mobile is put to shame by Mechanics Touch, and i’m more than willing to pay for something which clearly has received some care and attention. Some of the big companies could really learn something from Orange Pixel.

Pros:
Polished. Extremely finely polished
Fun to play, and enough levels and extra challenges to keep you busy
Sound and music are really entertaining

Cons:
Graphics could be better
Possibly a bit expensive. Maybe.

Rating: 4/5

Source: Bushweed.blogspot.com



World of Mechanics Website

We wanted to do something special for the Mechanics. So we made a website just for them and we called it “World of Mechanics”. All the news about the mobile version from 2006 and the Android version we are now working on was added to the site. Also we made a fan-page on Facebook and we gave them a Twitter-account so they can let you know what’s new.

So if you are a fan of our little bald guys you can follow and find out everything about them on this website: www.WorldofMechanics.com and they would like it if you would join them on twitter and facebook.



More free games from OrangePixel

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In line with it’s current company directions OrangePixel embraces the DIDMO advertisement platform to deliver OrangePixel games for free to gamers.

“We believe in the advertisement-sponsored distribution method, and know that our games are doing very well within this distribution-model.” said Pascal Bestebroer, CEO, OrangePixel. “Gamers appreciate the free sampling of games without having to pay for them, the advertisements are not intrusive and the DIDMO model allows the gamer to purchase the game to get rid of the advertisements. It’s really a win-win situation for the gamer, the advertisers and OrangePixel”.

“We are thrilled with the quality and quantity of games we’re able to provide to our end users, further ensuring an exciting new mobile game download every day.” said Joseph Oliver, CEO, DIDMO.



SupaSanta in Christmas Top 10 Charts

“Cliff Richard can take his mistletoe and wine and take a running jump. For us, Christmas isn’t complete without a few games at the bottom of our stocking. No doubt you’ve already sent your software requests off to Santa, but in the meantime we thought we’d treat you to a list of pocket gaming titles that are more redolent of Christmas than any amount of mince pies or turkey breast.

Of course, there are some obvious winter sports and Santa-related shenanigans here, but to qualify for this Top 10 the game doesn’t necessarily have to have a seasonal theme. It’s all about how it makes you feel inside. Cosy, warm and full of festive spirit is what we’re looking for. Pixelated white stuff is a good bet, too”.

Read full article: Pocketgamer



GamesOnDeck interviews OrangePixel CEO

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“Orange Pixel are a developer and distributor of mobile games that runs a mobile gaming community, Rumble-X, works with small independent developers such as Plastic Cow Games (Arcade Pool) and Smallfry (Brik-Link) and offers its games in ad-supported versions on Gamejump.com. Games On Deck talked to CEO Pascal Bestebroer about the company and these choices.”

Games On Deck: Tell us about Orange Pixel.

Pascal Bestebroer: I founded OrangePixel in 2004, and I have since been trying to keep the focus on original and fun game concepts for every type of player. Be it casual, hardcore, male, female, old, young: games just have to be fun. OrangePixel has been trying to stay away from the Tetris and Space Invaders clones, and we have been releasing a wide variation of games including our various attempts at designing good playable one thumb games. In short, OrangePixel is an indie developer with the balls to be creative and do our own thing.

Read full interview: GamesOnDeck



OrangePixel signs deal with Softgames

Softgames banner

OrangePixel and German developer Softgames sign a 10 game deal. OrangePixel will develop ten games with a focus on education. Targetted toward a young audience to be released on Toggo mobile, an operator for kids.

This deal follows closely on another project aimed for a younger audience: Spacemath, developed by OrangePixel for Agitatio AS. SpaceMath requires the player to use their math skills in order to survive the dangers of invading aliens, meteorites, and space debri.

“We enjoy creating these games for kids, as it ties in with our own philosophy of mobile-gaming.” said CEO Pascal Bestebroer. “We are pleased to see that companies like Softgames and Agitatio mobile see our expertise in developing mobile games and creating fun, quality games for all ages”.

Want to know which games we made for Softgames, check our projectwork.



Connected Gaming with RumbleX 2.0

RumbleX banner

RumbleX is the free community service for mobile gamers developed since 2005 by OrangePixel. Sporting 55.000 players, the system now contains over 283.000 high scores and is growing daily with hundreds of new scores on a daily basis. What’s more important is the fact that this service is completely free to use.

Players can register for a free account and get advanced tracking of their gaming skills and achievements, while unregistered players can still enjoy the service but without accurate tracking.

RumbleX partnered up with clickgamer.com to supply players with an easy way to buy more RumbleX compatible games. And free AdWrapped versions of most of the games are available through gamejump.com

Developers can use the free “RumbleX Highscore” service in their games. With extra services available for affordable one-time fee’s, RumbleX can enhance your games and bring you an instant community of gamers.

New look and functionality

RumbleX has recently gone into it’s second stage, with a fresh new look and much more functionality for gamers to get connected to other gamers. New services like “RumbleX Achievements” and “RumbleX Messaging” are now made available to developers.

Future services include

RumbleX Linked; Link mobile game data to any other platform with internet possibilities. Have players save their Characters skills and let them continue playing on their PC or console.

RumbleX Content; Make new content available and ready for download by players. Furthermore have players capable of sharing their own content with other players.

RumbleX Micro payment; Handle payments of any kind. Making subscription gaming possible, buying extra content, or upgrading to full versions from within a free demo version.

What RumbleX offers to players

- keeping track of their played games
- show their best rank and highscore on their personal page
- search for people playing the same games, or people from the same country, and contact them
- check for the hottest games of the day
- see who is playing what at this very moment and their current score
- discuss games in our community forums
- maintain a buddy list (linked to our RumbleX Messenging service)
- contact and message other players
- and best of all it’s free

For more information check out the RumbleX services at www.rumblex.com and for developers interested in learning more about the technology visit: developers



OrangePixel dominates the Jump

Games Jump

November 2006, the players of the free ad-sponsored Gamejump website have agreed with OrangePixel that mobile gaming should come in the form of simple and easy to grasp gameplay.

OrangePixel having not just taken the first spot in the “Top 10 games” ranking with their excellent shooter BlackMetal.

But to empower the statement of it’s quality content the OneThumb “Micro Dragracers” takes up second place, followed by the platform games Dynamokid and Dynamokid2 in third and fourth.

Finally closing the Top 10 is the Onethumb platform puzzler Yokiyo! a new appearance in the charts that will most likely be moving up a few spots in the coming weeks.

“We are pleased to see our original IP’s doing so well in this Top 10. The gamejump charts show what is played the most, unlike other charts that focus more on what game is sold the most” said Pascal Bestebroer CEO of OrangePixel.



Mechanics receive Bronze award at PocketGamer

It’s the age-old ritual every driver fears. You turn up at the garage with some relatively minor ailment, maybe a gentle tapping sound or a blinking brake light, confident that a half hours work and £30 will see you back on your way.

But of course it’s not that simple. After some rueful glances and whistles from an oily-handed, boiler-suited chap, your car suddenly finds itself in a near terminal condition needing a good few day’s examination before it’s even road-worthy.

Mechanics offers the chance to get your revenge, albeit in a roundabout way. You see, this Lemmings-esque puzzler puts the lives of a portly pit crew in your hands, with only your skill (and goodwill) standing between them and untimely death by drowning, falling or squashing.

Sadly for the sadists out there, you’ll need to save at least a handful of them if you’re to progress to the next level, although to be honest even the most hard-hearted motorist is likely to forgive all grudges over ‘parts and labour’ when they clap eyes on the sweet-looking round-headed fellas featured here.

The level designs are pretty sweet too in both presentation and design terms, managing to compress all the action and some fiendish challenges into the one colourful mobile screen that your charges wander witlessly across until blocked, minced or drowned by an obstacle.

In order to help them, you need to activate a series of machines – ranging from pneumatic drills that create bridges to firelighters that trigger bombs, bubble-blowers that help the mechanics float and transportation devices that, erm, transport – at the right time and in the correct order so that the grease-monkeys are protected from harm.

In practice this amounts to a brief cerebral challenge as you suss out the level and prospective pitfalls, followed by some frantic button bashing (each machine is activated by pressing the number on the keypad indicated besides it) as you trigger the various gizmos.

The challenge ramps up steadily from the introductory levels, which require you to steer just a handful of mechanics past a single obstacle, to increasingly exacting peril-packed screens with multiple machines through which every last man must pass. As more machines mean more distinct key presses, the action can almost feel like a rhythm game at times, and indeed it’s often essential to get into a rhythm in order to progress.

Whilst the later of the 25-odd levels can frustrate more than challenge (particularly those with multiple mechanics in a small space, when timing of machine-use becomes as much luck as judgement) for the most part the puzzles are so short, ingenious and snappily designed that you’ll find yourself having just one more go again and again.

Mechanics isn’t perfect. There were still a few annoying bugs in the version we tested, which left us locked once or twice and forced us to restart. We’d have preferred to have started with a few more mechanics too, and then been rewarded for keeping as many alive as possible through later levels.

Neither of these grips are as terminal as a blown gasket though, and with bonus mini-games to stretch longevity, cute visuals, intelligent level design and a general sense of fun, Mechanics will keep you happily sucking your teeth through many a routine service.

Source: Pocketgamer



Thumb-it previewed by Pocketgamers

The concept of the one thumb mobile game has been much vaunted, with everything from Skipping Stone to Tower Bloxx touting their ability be played with just the crucial single digit of your hand.

Now there appears to be a move to create a spin-off genre – the ‘double thumb’ game – in the form of Thumb-It!

The work of the same guys who brought us Mechanics, Thumb-It! is a reaction-based affair. Inspired by rhythm dance games, it challenges the text generation (that’s us) to put their thumbs where their mouth is by pressing buttons in time to the on-screen prompt.

Aside from offering colourful on-screen rewards and boosting your gaming ego, the game also enables you to cross thumbs with other players in the RumbleX.com global rankings.

Indeed, Orange Pixel’s Pascal Bestebroer could well have been fresh from rejoicing his top score when he explained, “As with Mechanics we tried to create a new way of gaming for mobile phones. The game starts slow but eventually you really need those messaging-thumbs to do the work for you – combined with fast reflexes.”

We hope to take a closer look at Thumb-It in the near future. In the meantime you can give your number one digits a warm up via the demo (click ‘Try It!’), or else browse the pictures above.

Source: Pocketgamer



Pocketgamer previews Mechanics

If imitation is the sincerest form of flattery, then the creators of Lemmings should feel a boost to their self-esteem with the arrival of a new title called Mechanics from OrangePixel.

Still, as ‘inspiration’ goes you could do a lot worse than pick on the suicidal puzzler gem. And Mechanics does at least appear to tweak the formula.

Rather than a vast stream of suicidal rodents, you have just four mechanics (hardly enough for an oil change if our local garage’s labour charges are to be believed). These grease-monkeys happily roam around peril-packed levels, as oblivious to their fate as they would be to spot a basic timing belt problem in real-life, and it’s up to you to keep them safe and smooth their progress by operating a variety of tools within the levels.

Indeed, although you only need to keep one of the boiler-suited boys alive to complete a level, the fact that you start the subsequent stage with the same number you finished the last should engender a more protective attitude to your charges.

We’re certainly looking forward to taking care of a few mechanics ourselves when the game arrives in August. So stay tuned for a full Mechanics M.O.T. review in the next few weeks.

Source: Pocketgamer



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