Loud Mouthed Gamers review DynamoKid Touch
25.05.2010 - no comments
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Gameplay: DynamoKid is a classic platformer with a few twists that definitely deserve a look. You jump, destroy enemies, collect stars, and ultimately try and make it to the end of each level without dying. Since it is on the iPhone, touch controls come into play in various fashions. You tap the Kid to make him jump, you can swipe along dotted areas to let the world become more solid, you can tap to destroy or move enemies, and you can swipe/tap stars to drop them down to where the Kid can get to them.
Continue reading Loud Mouthed Gamers review DynamoKid Touch…
IGN reviews DynamoKid on the iPhone
19.05.2010 - no comments
A cute Cannabalt clone that needs a little tweaking.
I could try to distill DynamoKid Touch into something deep – rhapsodizing about its themes of perseverance, destiny, and determination – but really, this is pretty much just a super-cute Canabalt. That’s not necessarily a bad thing, as Canabalt remains a very special iPhone game and there are far worse titles to model after.
Your role in DynamoKid is to make sure the titular runner is able to get as far to the right as possible and collect as many stars as you can along the way. You tap the kid to make him jump. Touching enemies eliminates them. Swiping across hanging stars drops them into the kid’s path for easy collecting. Sounds easy, right? DynamoKid’s challenge comes from the need for you to color objects that keep him from tumbling into the void. For example, as you rush up to a black-and-white bridge, you must rub it to fill in the missing colors and make it usable for the kid. It’s a cool idea.
DynamoKid, however, is held back by some fussy controls. The kid wouldn’t necessarily always jump unless I tapped directly on top of him. When you are trying to color in the path, eliminate enemies, and drop stars, you don’t necessarily have time for pin-point accuracy. Cut me a little slack here. And some of the swiping to color in objects didn’t respond nearly fast as necessary to complete enough of the platform. I’d start rubbing to make a bridge, watch is frustration as only part of it became usable, and then was unable to tap the kid in time.
Rating: 7/10
Source: IGN
The french site LiveGeek reviews DynamoKid Touch
13.05.2010 - no comments
Tout droit échappé de Android, Dynamo Kid ne peut s’empêcher de courir. C’est à pleine vitesse qu’il débarque donc sur iPhone et iPod Touch grâce au travail effectué par Orange Pixel. D’autres jeux d’arcade ont déjà su séduire les amateurs de scoring et de challenge, et DynamoKid Touch vient s’ajouter à la ludothèque de l’App Store en y apportant une ambiance et une jouabilité à part entière qui offre un peu de variété au genre. Les plus courageux peuvent d’ores et déjà terminer de nouer leurs lacets tandis que les flemmards opteront sagement pour la fuite en prenant leurs jambes à leur cou.
DynamoKid Touch allie jeu de course et d’arcade en y ajoutant une large touche de plateforme et d’action qui saura séduire les amateurs du genre, les joueurs avides de challenge ou tout simplement ceux qui apprécient les jeux auxquels on joue par courtes sessions. Après avoir déboursé 1,59€, on installera donc le soft de Orange Pixel sur son iPhone ou son iPod Touch (ou son mobile Android) de manière rapide puisqu’il ne pèse que 1,3Mo.
Read full review: LiveGeek
Raiting: 14/20
Interview with Gamers with Casts
12.05.2010 - no comments
We recently reviewed the iPhone / iPod Touch game DynamoKid Touch by OrangePixel, a mobile game studio. Given the opportunity to ask some questions about the game and the studio’s upcoming projects, we jumped at the chance to find out more.
Scott Morse: On OrangePixel’s website it’s mentioned that upcoming updates for DynamoKid Touch include a bug fix and the addition of a new world. Are there any other updates we can look forward to in the future?
OrangePixel: The update mentioned on the site is now live, but we are already hard at work on real updates. A new world will be added, together with a world-selection map (like the old school Mario games). The update will contain many small enhancements on top of the new world… and after that we plan to add more worlds in following updates… we are not done with this game yet! – check the site for a great trailer of the new world we are introducing.. it’s hot!
Read full interview: Gamers With Casts
Gaming Bits first to review DynamoKid on the iPhone
11.05.2010 - no comments
Review Summary:
DynamoKid Touch is a two dollar App Store game that encompasses everything we use to know about platform games. It is a challenging touch-based control game. The challenge that DynamoKid Touch brings is entertaining, but can lead to some inappropriate words being said. I just couldn’t put the game down. With a 8-bit art style, some great touch controls and solid gameplay, DynamoKid Touch is well worth your time and space on your iPhone or iPod Touch.
DynamoKid Touch review:
The platformer genre has seen a great amount of change in recent years, moving more and more from the console space into the handhelds. We have seen a resurgence of these platform games on the Nintendo DS and Sony PSP, but it is the iPhone and iPod touch where the largest growth is happening. One company, Orange Pixel, has seen this trend and release DynamoKid Touch. This game takes all of the fun of platformers and mixes in some touch controls to create a truly unique experience. DynamoKid Touch is a perfect fit for Apple’s handhelds because of its great, quick gameplay and retro visual style. I don’t think you can find a better example of a tough, addicting platform game.
Lets get this straight, DynamoKid Touch is not for the feint of heart. It is just a challenging game, period. I found myself yelling at my iPod touch, but just starting over the second I died. The controls are simple: you tap the screen to make DynamoKid jump. That is the easy part. Then, when enemies come on screen, you have to use the same touch controls to “kill” them. Along the way, there are also balloon enemies that drop projectiles. These guys can’t be killed, just moved when you touch them. Also, there are moving platforms and blocks that only appear if you put your finger over them. The combination of manic movement, frantic touch controls and the great looking art just keeps me coming back for more. Orange Pixel also decided to have the colors pop in depending on how far in the level you are, which I thought was a great touch.
My biggest gripe with the game is sometimes I don’t feel like it is my fault if I miss a jump. The area you can touch around your character that makes you jump just doesn’t seem big enough. I found myself getting upset because I didn’t feel like my game over was due to anything I did. Other than that, the game does not have many issues. Orange Pixel has also said that updates will be coming soon to fix bugs and add more content.
At the low two dollar price tag, DynamoKid Touch is for those looking for a classic looking old school platforming game. It is simply a great buy. The game can get very frustrating, but for some gamers a challenge is what they truly enjoy. For me, I couldn’t put the game down. That is both a good thing and a bad thing. DynamoKid Touch just brought me back to the 8-bit and 16-bit era, and I hope it does for you too.
Rating: 4 out of 5
Source: Gaming Bits
Droid Gamers reviews DynamoKid Touch
29.04.2010 - no comments
Our friends over at OrangePixel sent us a copy of their persistent scrolling platform game called DynamoKid Touch to review last week. As with all of our full reviews, we like to take our time playing the game giving it some good gameplay before coming up with our final verdicts. After playing this game for about a week I will say this: Addicting.
Gameplay: In this game you are DynamoKid running your butt off constantly. The background of the game is a piece of paper with landscape sketched onto it which looks really good but also plays a part in the game because as you run along each stage you have to tap various elements to fill them in so you can continue running such as little pieces of rocks. As you run through each stage you want to collect as many stars as you can including super stars which, like the landscape, you have to fill in to make them drop so you can collect them as you run by. However everything isn’t as easy as it sounds…
You have moving platforms to jump onto, other rock areas will drop out from beneath you, boulders dropping down, enemies running at you or floating above you dropping bombs. Tapping is your main weapon here and you have to be quick on the draw (pun intended) when it comes to the enemies and falling rocks. Tap an enemy running at you to destroy him or the floating ones to shoo them away. Tap a boulder to destroy it and keep your little DynamoKid safe. Of course you have to do all of this while collecting stars, jumping platforms (moving or not) and filling in other parts of the landscape. Just to make sure you don’t memorize each stage, they are dynamically made every time you start over so they are never the same.
Controls:
As mentioned already, all you have to worry about is tapping, a lot of tapping. The response time is pretty much instant between tapping your guy and him actually jumping or when you need to fill in land or destroy enemies. The quicker your reflexes are, the further you’ll progress. I seriously suggest getting used to using two fingers (one on each hand).
Features:
Online High Score Rankings
Cool 2D Graphics and Animations
3 available profiles to use
Twitter share
Achievements
Graphics:
The graphics fit the game perfectly. Nothing too fancy to make sure there is no rendering lag which means this game should play fine on all Android devices and believe me when I say, at times, I wish there was some lag because the game is intense and fast paced. Actually no not really but it is a fast and intense game.
Overall:
Continuing in the series of DynamoKid (Touch is actually #4 in the series), this is a great scrolling platform game where even though you want to pull your hair out, at the same time, you just can’t stop playing. It’s addicting, very addicting and fun. Every time you die you know you can get further and further even though the stage changes each time. With the stages changing dynamically every restart, this produces a game with a huge amount of replay value as well. In the end this is a great addition to anyone’s game collection regardless if you are a casual or hardcore gamer. The only thing that would make this perfect would be the option to save, maybe not every level but a save point after a certain amount of distance covered.
We also have some tips and tricks for DynamoKid should you need any help posted in our guides section!
Rating: 4.75/5
Source: Droid Gamers
DynamoKid receive Silver award at PocketGamer
26.03.2010 - no comments
As brilliant as so-called interactive TV is, it doesn’t go far enough.
It’s all very well being able to press the red button on your remote to view extended coverage of a sporting event, but what I really want is for my thrown remote control to genuinely connect with Martin Keown’s head as he spouts yet another meaningless football cliché.
But no – monkey boy continues to witter on, and I have a crack running the length of my beloved Panasonic. As the man himself might say, “he won’t be happy with that result, Alan”.
Wound up and ready to go
Dynamo Kid is something like wish fulfilment in that regard. No, it doesn’t allow you to cause physical harm to bland TV pundits (alas), but it does let you go a little more hands on with an otherwise fairly traditional game environment.
Our little hero runs from left to right in a typically cutesy platform environment. Any interactivity with the world around is handled the direct route – by touching the appropriate section of the screen.
Prodding DK makes him jump, allowing you to traverse gaps and collect stars. When an enemy scoots onto the screen, a direct touch will send them sprawling.
On your travels, you’ll notice that some platforms are simple outlines, blending in to the sketch-book backgrounds. True to form, a brush of your finger across each section will ‘draw’ the platform into existence, allowing you to continue your relentless journey Eastward.
A touch of class
As with all OrangePixel games, the game leans entirely on its core premise. You simply keep running, touching and collecting until your inevitable death, with the impetus coming from the desire to score highly on an online leaderboard.
This is compromised slightly by some rather sticky controls – DK didn’t always jump reliably for me when prodded, and nor did the outlined platforms fill in consistently. Perhaps this is an isolated handset issue (I used an old G1), but it was annoying enough and common enough to bear mentioning.
Regardless of this, I kept coming back for more. The sheer variety of tasks you must juggle simultaneously, along with OrangePixel’s ever-excellent presentational work, makes Dynamo Kid the best of the developer’s Android output to date.
“A charming platformer that makes good use of your Android phone’s touch screen. It can be a little frustrating, but that won’t stop you returning for another go.”
Rating: 8/10
Source: Pocketgamer
DynamoKid Touch update 2.0
22.02.2010 - Comments Off
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At the top world 1 and under world 2.
We have updated our game DynamoKid Touch. When you collect the little stars, you are coloring the game and when you do that you can multiply your scores, so try and play for as long as you can to earn many points. We also added a complete new second world, you unlock this after collecting three big stars. So go and check out all of these extra’s for yourself at the Android Market!