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	<title>TimeChaos</title>
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	<link>http://www.orangepixel.net/timechaos</link>
	<description>it even has chip sound!</description>
	<lastBuildDate>Tue, 13 Jul 2010 15:34:17 +0000</lastBuildDate>
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		<title>#iphone gets the third mission</title>
		<link>http://www.orangepixel.net/timechaos/2010/07/iphone-gets-the-third-mission/</link>
		<comments>http://www.orangepixel.net/timechaos/2010/07/iphone-gets-the-third-mission/#comments</comments>
		<pubDate>Tue, 13 Jul 2010 15:34:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.orangepixel.net/timechaos/?p=48</guid>
		<description><![CDATA[Apple approved the iPhone update, so all you iPhone gamers can now play the third mission and actually check the highscores  (the bug has left the building)  go and enjoy it!]]></description>
			<content:encoded><![CDATA[<p>Apple approved the iPhone update, so all you iPhone gamers can now play the third mission and actually check the highscores <img src='http://www.orangepixel.net/timechaos/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />   (the bug has left the building)  go and enjoy it!</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>#iPhone version is now live!</title>
		<link>http://www.orangepixel.net/timechaos/2010/07/iphone-version-is-now-live/</link>
		<comments>http://www.orangepixel.net/timechaos/2010/07/iphone-version-is-now-live/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 06:57:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.orangepixel.net/timechaos/?p=46</guid>
		<description><![CDATA[Apple approved the iPhone version in one go, so that means you can now get it on the Appstore (woohoo!)  The iPhone version is only two missions, but now that it&#8217;s made live, we will get the third mission added and it hopefully gets onto the appstore later next week (with any bugfixes we might [...]]]></description>
			<content:encoded><![CDATA[<p>Apple approved the iPhone version in one go, so that means you can now get it on the Appstore (woohoo!)  The iPhone version is only two missions, but now that it&#8217;s made live, we will get the third mission added and it hopefully gets onto the appstore later next week (with any bugfixes we might have missed)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>updated and still a free game on #Android</title>
		<link>http://www.orangepixel.net/timechaos/2010/06/updated-and-still-a-free-game-on-android/</link>
		<comments>http://www.orangepixel.net/timechaos/2010/06/updated-and-still-a-free-game-on-android/#comments</comments>
		<pubDate>Wed, 30 Jun 2010 12:26:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.orangepixel.net/timechaos/?p=39</guid>
		<description><![CDATA[And here it is! the long awaited update for TimeChaos on Android !  What this update brings is a massive amount of goodies and it brings the game from a 48 hour project into a full and complete fun arcade experience. You want the details on the update? Ok, how about this:  the single-screen gameplay [...]]]></description>
			<content:encoded><![CDATA[<p>And here it is! the long awaited update for TimeChaos on Android !  What this update brings is a massive amount of goodies and it brings the game from a 48 hour project into a full and complete fun arcade experience.</p>
<p>You want the details on the update? Ok, how about this:  the single-screen gameplay is now turned into three missions, covering four area&#8217;s each !  We filled the area&#8217;s with soldiers, grenadiers, tanks, giants, NINJA&#8217;s !! laser-shooting-gizmo&#8217;s and big-knife carrying psycho&#8217;s!</p>
<p>But don&#8217;t worry! you get all the ammo you need, grenades, big-rounds, and a lot of powerups to keep you alive. We added more tunes, sound effects, and enhanced the gameplay in all area&#8217;s!</p>
<p>Trust me, you will want to get this update right now <img src='http://www.orangepixel.net/timechaos/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   the Android version remains free for now, with ad-sponsoring in there, but please don&#8217;t hesitate to give us some sponsoring if you want by visiting the <a href="http://orangepixel.net/timechaos/flash">Flash version</a> and press the PayPal donate button <img src='http://www.orangepixel.net/timechaos/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>beta testing before release</title>
		<link>http://www.orangepixel.net/timechaos/2010/06/beta-testing-before-release/</link>
		<comments>http://www.orangepixel.net/timechaos/2010/06/beta-testing-before-release/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 15:54:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.orangepixel.net/timechaos/?p=37</guid>
		<description><![CDATA[The big update for TimeChaos on Android is coming, all that is left is some hardcore game testing and then we are done. So with some luck we can release it either tomorrow or thursday !  The iPhone version is still waiting for Apple&#8217;s approval, but we have good hopes that it get&#8217;s the green [...]]]></description>
			<content:encoded><![CDATA[<p>The big update for TimeChaos on Android is coming, all that is left is some hardcore game testing and then we are done. So with some luck we can release it either tomorrow or thursday !  The iPhone version is still waiting for Apple&#8217;s approval, but we have good hopes that it get&#8217;s the green light this week.</p>
<p>Check out the flash version to see what to expect in the Android version (a freaking third mission has been added!!)  the iPhone gamers will have to settle for two missions, but that&#8217;s because that whole approval process is a big pain in everyone&#8217;s butt <img src='http://www.orangepixel.net/timechaos/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Flashing our style</title>
		<link>http://www.orangepixel.net/timechaos/2010/06/flashing-our-style/</link>
		<comments>http://www.orangepixel.net/timechaos/2010/06/flashing-our-style/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 09:37:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.orangepixel.net/timechaos/?p=35</guid>
		<description><![CDATA[Remember what I said about this being a 48 hour project thing? Well after the iPhone version, I wanted to try some Flash development, and what better game to use as my first Flash game (EVER) !?  So now we have TimeChaos as Flash game available to be played online in your browser At this [...]]]></description>
			<content:encoded><![CDATA[<p>Remember what I said about this being a 48 hour project thing? Well after the iPhone version, I wanted to try some Flash development, and what better game to use as my first Flash game (EVER) !?  So now we have TimeChaos as Flash game available to be played online in your browser <img src='http://www.orangepixel.net/timechaos/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>At this vary moment it&#8217;s even more interesting, because it already features the massive update we have coming to Android and on iPhone. Yup this little Flash version has the full missions with all the new enemies, locations, and grenades!  So give it a try or wait for the mobile update coming next week to Android and hopefully iPhone !</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>more 8 bit gameboy fun!</title>
		<link>http://www.orangepixel.net/timechaos/2010/06/more-8-bit-gameboy-fun/</link>
		<comments>http://www.orangepixel.net/timechaos/2010/06/more-8-bit-gameboy-fun/#comments</comments>
		<pubDate>Sun, 20 Jun 2010 15:03:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.orangepixel.net/timechaos/?p=30</guid>
		<description><![CDATA[So originally this game was just a little 48 hour fun thing I made for Android.. but then last week I ported the game to iPhone (coming soon) and also started to think about the various stuff that can be done to the game. The first thing that I wanted to do was add more [...]]]></description>
			<content:encoded><![CDATA[<p>So originally this game was just a little 48 hour fun thing I made for Android.. but then last week I ported the game to iPhone (coming soon) and also started to think about the various stuff that can be done to the game. The first thing that I wanted to do was add more environment, so this was basically a very simple thing to do: I&#8217;ve split up all the enemies into &#8220;waves&#8221; and made the background level a much larger horizontal strip that you can walk around in.</p>
<p>So after every wave you have to walk to the right, having a feeling of progressing through the game area&#8217;s, and the game already had this increase in difficulty the longer your played, so the farther you get into the level, the hard it seems to become. Pretty simple changes, the most work was put into actually drawing a much bigger background !</p>
<p>Of course this is not where we end, the next update will get all this AND a second level, so we split up the levels into &#8220;missions&#8221; and we are suddenly getting a much bigger game with little to no changes in the core concept. The second level will feature some new type of enemies and dangers, to keep the game interesting, and possible we will add some more weapons or bonus stuff to keep everything balanced.</p>
<p>I really like this limit on the amount of colors I can put into the artwork (just four colors!!), it means you have to be much more into the details and place pixels one by one to get things looking good.. level one and two are now completely drawn, so have a look at some screenshots from the various area&#8217;s:</p>
<p><a href="http://www.orangepixel.net/timechaos/wp-content/uploads/2010/06/screenv2b.png" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone size-thumbnail wp-image-31" title="screenv2b" src="http://www.orangepixel.net/timechaos/wp-content/uploads/2010/06/screenv2b-150x150.png" alt="" width="150" height="150" /></a> <a href="http://www.orangepixel.net/timechaos/wp-content/uploads/2010/06/screenv2d.png" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone size-thumbnail wp-image-32" title="screenv2d" src="http://www.orangepixel.net/timechaos/wp-content/uploads/2010/06/screenv2d-150x150.png" alt="" width="150" height="150" /></a> <a href="http://www.orangepixel.net/timechaos/wp-content/uploads/2010/06/screenv2e.png" class="highslide-image" onclick="return hs.expand(this);"><img class="alignnone size-thumbnail wp-image-33" title="screenv2e" src="http://www.orangepixel.net/timechaos/wp-content/uploads/2010/06/screenv2e-150x150.png" alt="" width="150" height="150" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>#iPhone version is ready!</title>
		<link>http://www.orangepixel.net/timechaos/2010/06/iphone-version-is-ready/</link>
		<comments>http://www.orangepixel.net/timechaos/2010/06/iphone-version-is-ready/#comments</comments>
		<pubDate>Fri, 18 Jun 2010 09:26:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.orangepixel.net/timechaos/?p=27</guid>
		<description><![CDATA[Our little retro GameBoy style game is now coming to iPhone!  It contains everything from the latest Android version, and the gameplay is just as frantic and brilliant as the original. If all goes right, Apple should be approving the app within this week, so  stay tuned!]]></description>
			<content:encoded><![CDATA[<p>Our little retro GameBoy style game is now coming to iPhone!  It contains everything from the latest Android version, and the gameplay is just as frantic and brilliant as the original.</p>
<p>If all goes right, Apple should be approving the app within this week, so  stay tuned!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.orangepixel.net/timechaos/2010/06/iphone-version-is-ready/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>online rankings added</title>
		<link>http://www.orangepixel.net/timechaos/2010/06/online-rankings-added/</link>
		<comments>http://www.orangepixel.net/timechaos/2010/06/online-rankings-added/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 16:27:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.orangepixel.net/timechaos/?p=25</guid>
		<description><![CDATA[A little update for TimeChaos just got pushed out, I replaced the Twitter score bragging function with our normal RumbleX highscore support. Most people didn&#8217;t really seem to use the twitter option, so that experiment is now completed. We also redid the menu screen, making room for the new button, and we added another BIG [...]]]></description>
			<content:encoded><![CDATA[<p>A little update for TimeChaos just got pushed out, I replaced the Twitter score bragging function with our normal RumbleX highscore support. Most people didn&#8217;t really seem to use the twitter option, so that experiment is now completed.</p>
<p>We also redid the menu screen, making room for the new button, and we added another BIG surprise that you will find out if you play good enough <img src='http://www.orangepixel.net/timechaos/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.orangepixel.net/timechaos/2010/06/online-rankings-added/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Call for feedback #TimeChaos</title>
		<link>http://www.orangepixel.net/timechaos/2010/05/call-for-feedback-timechaos/</link>
		<comments>http://www.orangepixel.net/timechaos/2010/05/call-for-feedback-timechaos/#comments</comments>
		<pubDate>Mon, 31 May 2010 08:24:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.orangepixel.net/timechaos/?p=23</guid>
		<description><![CDATA[TimeChaos is basically a little &#8220;experiment&#8221; game  created in only 48 hours (less because I actually sleep in weekends). We use this game to try out new things and idea&#8217;s like adding simple twitter-uploading of scores, and with this last update we added a little &#8220;more games&#8221; button to see if that would actually help [...]]]></description>
			<content:encoded><![CDATA[<p>TimeChaos is basically a little &#8220;experiment&#8221; game  created in only 48 hours (less because I actually sleep in weekends). We use this game to try out new things and idea&#8217;s like adding simple twitter-uploading of scores, and with this last update we added a little &#8220;more games&#8221; button to see if that would actually help people finding and trying our other games.</p>
<p>The game itself could also use some new stuff, but since it&#8217;s just this little silly game I&#8217;m not really sure how players would look at it.. so why not let you guys tell us what you want!  I&#8217;ve added a little list of ideas below, you can mail, twitter or just comment your feedback and idea&#8217;s.. and we will see what we can add in next updates.</p>
<p><strong>Moving levels</strong> &#8211; Right now the background is really just a static image and you only have the current screen to play on.. but one idea is to make the background move, so that you can have more screen space and a sense of progress</p>
<p><strong>Other levels</strong> &#8211; Pretty simple idea is to have you go to other levels after X amount of time or kills.. just changes the background scenery, but it again gives a nice sense of progression.</p>
<p><strong>Big bosses</strong> &#8211; Adding little boss fights could be cool.. all small soldiers would suddenly stop coming at you, and a bigger enemy requiring much more bullets could pop up</p>
<p>..just some of the ideas I&#8217;m playing with now, but there are much more, like <strong>weapon-upgrades</strong>? more <strong>enemies</strong>? <strong>powerups</strong> (like mega bombs, blowing everything up at once), etc..  give us your feedback! and we might make this game into something even more retro !</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Small improvements #android</title>
		<link>http://www.orangepixel.net/timechaos/2010/05/small-improvements-android/</link>
		<comments>http://www.orangepixel.net/timechaos/2010/05/small-improvements-android/#comments</comments>
		<pubDate>Sun, 23 May 2010 11:57:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.orangepixel.net/timechaos/?p=21</guid>
		<description><![CDATA[There is a small new update that replaces the greystripe ads with ads from another provider, this is mostly an experiment to see how the advertising providers match up.  BUT! That&#8217;s not all in this small update, the Pause screen is now improved (it shows PAUSE! for those that didn&#8217;t understand it) and there is [...]]]></description>
			<content:encoded><![CDATA[<p>There is a small new update that replaces the greystripe ads with ads from another provider, this is mostly an experiment to see how the advertising providers match up.  BUT! That&#8217;s not all in this small update, the Pause screen is now improved (it shows PAUSE! for those that didn&#8217;t understand it) and there is a simple help screen added for those that don&#8217;t &#8220;get&#8221; the game.</p>
]]></content:encoded>
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