GS:Rogue Tactics v0.5.0 – FINALLY HERE.. look at that changes list

GS:Rogue Tactics v0.5.0 – FINALLY HERE.. look at that changes list

FINALLY the update is here!  In all honesty, I should probably name this v0.99.0 or something, because I’ve put so much fixes and new stuff in this that it’s silly to see it as a minor update to v0.4.0..

But that’s how I rollllll, so that’s what it is! Doesn’t make the update any less !

This is, most likely, the final update before I do a public-beta! YAY!  I’ve been working extremely hard on all the small details and things and making the game almost release-worthy (without being release-worthy).

So for now, grab the Patreon build if you are a Patron by following this link, or Wishlist the game and come hang out in Discord.gg/Orangepixel to get a chance of playing the public-beta version which will hit sooner than you might think!

 

Full changes list.. take a breath, and GO:

  • added: “stars” above taken-down bodies
  • added: small player-talk note when putting on enemy outfit
  • added: improved how console-keys / doors camera handing is done
  • added: inventory now includes info on outfit wearing
  • added: wishlist-item to menu
  • added: Bombs are now items, instead of weapons. Possible to carry more of them
  • added: item – Bombpack 5x
  • added: item – Bombpack 10x
  • added: item – Bombpack 20x
  • added: new shop: Bombo – the bomb-selling shop (bulk bombs)
  • added: Gamma preference to setting menu
  • added: “retina-protected” doors – require a dragged-body to open
  • added: some “elite force” guards around the general.. and make general a terrible shooter maybe?
  • added: enemy bodies now function as shields when carrying them
  • added: general-body is dropped when being shot at (general can’t die!)
  • added: enemy bodies now drop when shot, instead of explode (that requires explosions, heavy bullets, etc)
  • added: tanks to over-world
  • added: new Mission type: Take-down Tanks
  • added: little extra to the Heroes of Loot dungeon area
  • added: new Soldier type: Robot-suited
  • added: more hide-able opportunities inside and outdoors
  • added: robot-suited enemies should stop working when hit by EMP
  • added: “loading” bar before splash
  • added: Voodoo item doesn’t do anything yet!! Revive fallen heroes with it
  • added: throwing bombs while jumping gives extra thrust to the throw
  • added: EMP’s can now be thrown and stay active for a while
  • added: split up settings menu into groups (had too many options in some cases)

Fixes and changes:

  • fixed: special shops (based on items) are now force-generated only once.
  • fixed: add a delay on world-intro screen, so player can’t accidentally click through it
  • fixed: amount of towers being generated was too low in most cases
  • fixed: remove take-down chopper mission for now (until there’s a better way to take down chopper, that requires less luck)
  • fixed: hack camera now fully resets security levels to no-alarm
  • fixed: mission stats now only show at start of a new world (not during continues)
  • fixed: coin-blocks are rendered wrong
  • fixed: inventory isn’t properly reset between new games
  • fixed: end-chopper screen shows objectives (already on screen in hud)
  • fixed: having briefcase, can still spawn 2nd informant (mission is still active in 2nd tower)
  • fixed: informant mission isn’t completed when entering chopper
  • fixed: pressing A during slow-tick should “complete” slowtick, not close dialog
  • fixed: briefcase still in hands after completing mission and redoing the world
  • fixed: menu isn’t clearly readable.. add dialog box behind it?
  • fixed: settings menu should look more like other interfaces
  • fixed: switching players doesn’t keep track of foot-wear correctly
  • fixed: lockers can spawn at spots of steam-exhausts
  • fixed: consoles/computers can spawn on top of crates/barels.. looks silly
  • fixed: console/vertical doors not functioning
  • fixed: ghost helmets being thrown when picking up new helmet
  • fixed: dizzy-stars not rendered at correct spot
  • fixed: worldintro screen needs a “press X to continue” prompt
  • fixed: Enemies can shoot while not being in alerted-state
  • fixed: design a few levels for bomb-usage (and fix the level that already has room for it)
  • fixed: redesigned interaction between soldiers and security-alarms
  • fixed: Informants sometimes in awkward locations
  • fixed: console-door doesn’t open if already in view of player (no camera takeover)
  • fixed: higher worlds had less soldiers instead of more soldiers (oops!)
  • fixed: enemy-chopper vanishing into thin air
  • fixed: bombs shouldn’t kill enemies unless they explode (right now it feels more like a bowling-ball)
  • fixed: dropped bodies to keep the right outfit
  • fixed: changing fullscreen or resolution now more instant and correctly stored
  • fixed: using pause/settings during animation areas messes up the game
  • fixed: improve checks on fences and drop-cranes and the floor underneath
  • fixed: mission info is shown while still in cinematic bars for the fly-in intro
  • fixed: make level-templates more spacious.. too many platforms going on in some
  • fixed: Mech Soldiers don’t “block” bullets coming from front.. looks weird
  • fixed: level design bug with 2 platforms on-top of eachother
  • fixed: Level-bug.. crates shouldn’t float in the floor
  • fixed: add hangar-bay doors in buildings.. they open when building is in alert-mode – contain strong forces/robots/etc
  • fixed: General changes into Hero outfit when carried out of building
  • fixed: Melee doesn’t always hit enemy when literally at the same spot
  • fixed: Can’t generate hangar doors in this template
  • fixed: background cranes don’t reach the floor
  • fixed: (rare) building with no C4 , still mentiones mission to place C4
  • fixed: melee snap-towards enemy sometimes positions us on the right side (when both facing right)
  • fixed: retina-door, position dragged body correctly in-front of it
  • fixed: too much garlic!! should be a one-only item (same for mushroom + battery)
  • fixed: floor underneath isn’t correct
  • fixed: gave this template block more variation.. won’t be so noticeable anymore (was very aware of the returning pattern)
  • fixed: can’t bomb my way in here.. whatsupwiththat!?
  • fixed: show current HP for each character on pause and char-select screens
  • fixed: steam-wheels sometimes placed on top of other stuff
  • fixed: bombs roll out way too long
  • fixed: barrels should ignore lasers
  • fixed: cameras are now looking AT the wall, instead of avoiding that spot (it avoided the other side)
  • fixed: bomb against a crate, crate goes white and berzerk with debris

 

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