Orangepascal
Full time Independent game developer since 2004 at Orangepixel, playing games since 1984.
Full time Independent game developer since 2004 at Orangepixel, playing games since 1984.
Adding variation to your dungeon adventure with the help of room size variations and improved dungeon-generator layouts. So hop into the new demo to give it a little try!
#heroes of loot 3A lot of gameplay improvements and a great feeling of dungeon crawling are present in the new Gauntlet of Power demo!
#heroes of loot 3What started as a fun talk on Discord just became reality, a Mock-up Game Jam! Grab the graphics for this mock-up image of a non-existing game.. and make it an actual playable thing! Use any engine, tool, and creativity available.
#mockupjamThe almost impossible vision I had for Regulator City seems to finally all have come together with awesome results!
#regulator cityA brand new demo where all the different elements of Regulator City have come together: Stealth, Action, Squad-based and Roguelike. I love it when a plan comes together!
#regulator cityFleshing out the dungeon layouts, adding items, and turning the demo into a proper vertical slice that you can spend a couple of hours (re)playing!
#heroes of loot 3A small but interesting update, mostly to see how you guys enjoy having the Bomb under it’s own action button instead of auto-dropped during dashing. So let me know on discord!
#heroes of loot 3Regulator City is Orangepixel’s biggest project, both in terms of content and time put into it’s development. Why is it taking so much longer than usual? Let me explain!
#regulator cityA gigantic new update to the free demo of Regulator City lands on Steam, making the game a smoother, stealthier, and more action packed version of itself!
#regulator cityI was hunting a 7 year old bug, and I finally found his hiding place in my code. Let me tell you a story…
#heroes of loot 2Heroes of Loot Gauntlet of Power alpha demo v0.0.4 is here for you to download from Steam for Windows, Linux and Mac!
#heroes of loot 3