Twenty years as an indie game dev? It can be done!
Another weekly video from the Orangepixel offices talking about game design, development and business
Game updates, developer logs, and other news straight from the Orangepixel’s mouth
Another weekly video from the Orangepixel offices talking about game design, development and business
Another weekly video from the Orangepixel offices talking about game design, development and business
Another weekly video from the Orangepixel offices talking about game design, development and business
Gauntlet of Power get’s some work done on a fully functional, releasable DEMO for June’s Steam Next Fest, and Regulator City regains the Sewers as means of getting into buildings and missions!
Another weekly video from the Orangepixel offices talking about game design, development and business
A very productive week where the focus was on two games at the same time. Adding achievements to both games, and also fixing bugs and tiny new features in both!
Another weekly video from the Orangepixel offices talking about game design, development and business
Spending most of the week implementing and testing the save game and load game functionality. To top that off some fun work introducing the K9 dog unit and giving it some great functionality
Another weekly video from the Orangepixel offices talking about game design, development and business
A collection of some of the cool GIF’s showing development updates to upcoming Orangepixel games, collected from the Discord community.This week featuring GIF’s from Regulator City
With the core gameplay being on track, this weeks focus was on adding and working out the meta game features to unlock characters, collect items, and upgrade player stats.
Another weekly video from the Orangepixel offices talking about game design, development and business
A collection of some of the cool GIF’s showing development updates to upcoming Orangepixel games, collected from the Discord community.This week featuring GIF’s from Regulator City
This week most of the work has been on improving and adding a bunch of new features to the built in level editor for Regulator City. These features then allowed to design bigger and better maps with some of the new gameplay features like ventilation shafts, lasers, and hidden collectibles
Another weekly video from the Orangepixel offices talking about game design, development and business
A collection of some of the cool GIF’s showing development updates to upcoming Orangepixel games, collected from the Discord community.This week featuring GIF’s from Regulator City
It’s that time of the year, the FIRST Orangepixel sale is happening platform-wide from Android and iOS all the way to Steam, Itch and Nintendo Switch. Best time to complete your collection of the Orangepixel universe!
Another week of game development, resulting in fixes, tweaks, updates and improvements! Read up on what’s new and done this past week at the Orangepixel offices.
Another weekly video from the Orangepixel offices talking about game design, development and business