Door generation with keycards and locks, a host of new cute little aliens, and some explosive additions to your card-deck in this weeks devlog! READ MORE
A short list of maintenance bug features, preparing the game for next Tuesday’s Android release! READ MORE
World generation and card battling.. Space Grunts 2 is getting a bunch of new features and changes in this weeks update! READ MORE
A new game project starts here and it’s called: Space Grunts 2 ! Let’s first set some rules on what this game should be and limit ourselves so that we can, hopefully, have a short development cycle READ MORE
The game is now available (on iOS) ! And a much overdue list of fixes, changes and improvements.. seems like I skipped a few versions in these blog-updates! READ MORE
Trucks, guard-towers, sticky bombs and manual aiming are just some of the new things in this build. And that’s not even mentioning all the improvements on the “old” things in the game! READ MORE
Combining two big updates into one! Redesigning the way skills work and the whole skill interface, and of course a huge amount of fixes, changes and improvements! READ MORE
Let’s just release this build already, because the “change list” is overflowing! Final update before this game goes in a public-beta! so check what’s changed, new and improved! READ MORE
Another flow to the game, new missions, new items, shops and even some new graphics. Not a bad couple of weeks working on the game. Read more for the biggest changes, and a full list of bug fixes and additions. READ MORE
A weekly Development-copy of Gunslugs: Rogue Tactics while it’s in development for the coming months. For $2+ Patreons! READ MORE
Gunslugs 3: Rogue Tactics is the title for my next game, or at least the working-title. The original Gunslugs (close to 4 years old?!) was my first attempt at adding some procedural and rogue-like elements to a platform run-and-gun game, and I did a bunch of things right, and … READ MORE
Welcome to the Meganoid(2017) post-mortem, as promised a few weeks ago, this post-mortem goes into the details on the Meganoid figures and stats. Without context the stats are pretty much silly numbers, so please make sure to read all of this because there … READ MORE
Releasing games often leaves room for experimentation. So I decided to check out the “Early Access” version of Google Play, and release Meganoid into it.
Basically this is a public BETA test of the game, but, that’s kinda what Early Access is at it’s … READ MORE
Can you smell it? It’s the smell of a game release nearing.
It feels so long since I released my last game, but in fact it was just last June when Heroes of Loot 2 hit the stores. Now I’m preparing the release … READ MORE
This is just a little teaser of the trailer I’ve been making this week. The full trailer is a little over a minute, and I’ll put it online when the game releases (cause it hopefully tickles people to go and buy the game when they see it!)
Creating the trailer I had a … READ MORE
I’ve been hard at work on polishing the gameplay. There are now proper level-templates used for every world, so there is a real sense of progress and a real variation between the different area’s in the game.
Seeing as next week March starts, and my target date was March, it … READ MORE
Let’s not get into a fight: I’m not here to say what exactly a rogue-like is or isn’t.. but some elements of “rogue likes” should be in all games!
Meganoid comes with some of the rogue-like elements that I love in games. … READ MORE
So another week with all my time put into the Meganoid reboot (still thinking about the name.. Meganoid reboot.. Meganoid 2017.. not sure yet).
Right now we actually have a fun playable game, I added the third environment (world) to the game, … READ MORE
Surprise! and not just for you, also for me! Creating a new game in the Meganoid universe has been an itch for a while now. I think I showed some early video’s from a new “Meganoid” game back in 2015 and then … READ MORE