
January 15, 2021
A new character , and a bunch of weird Mushroom effects are the main things in this weeks update READ MORE
January 15, 2021
A new character , and a bunch of weird Mushroom effects are the main things in this weeks update READ MORE
January 14, 2021
Bringing much improved gamepad support on PC to this classic, also comes with some changes to the windowed-resolution settings, making the game even better! READ MORE
January 8, 2021
First update of the new year, and it’s a good one: we can finally escape the planet in our space-ship! That and a bunch more changes and updates taking the game closer to releasable state. READ MORE
January 5, 2021
Stardash brings the Gameboy vibes to Nintendo Switch. Retro graphics, chiptunes, wrapped in a challenging platformer! READ MORE
December 29, 2020
Bringing much improved gamepad support on PC to this classic, also comes with some changes to the windowed-resolution settings, making the game even better! READ MORE
December 28, 2020
A much required updated brings improved gamepad support to Heroes of Loot 2 on PC READ MORE
December 18, 2020
A huge focus on the first fifteen minutes of gameplay, aiming to make the player experience smoother and invite the player further into the world of Residual READ MORE
December 11, 2020
A lot of pixel-art creation happening this week, as I doubled the amount of planet-graphics available! READ MORE
December 4, 2020
Residual finally get’s Save and Load-game support! It’s still experimental, and most likely bugs out in various areas, but it’s a huge step in the right direction. READ MORE
November 27, 2020
A bunch of nice interface improvements making the game more user friendly for new players READ MORE
November 20, 2020
A short list of changes this week, as most of the new stuff happened under the hood of the game’s engine. Important work, but not really visible in this weeks update! READ MORE
November 13, 2020
Adding a furnace to the game, so we can melt stuff and burn stuff.. not giving away any spoilers here obviously, but it’s a required device! On top of that, there’s now a sweet “patch your ship” mission you can complete once you get all the required resources that is! READ MORE
November 6, 2020
A week full of tiny tasks, the result is a million star names, a BBQ party and a more detailed intro animation. READ MORE
October 30, 2020
Cleaning up code, and finding accidentally-disabled entities.. that and the introduction of datacards containing messages from the past! I’d say a pretty good update! READ MORE
October 23, 2020
Building out the ancient technology, giving it more purpose, interaction, and giving all the creatures even more behaviours like eating YOUR fruit! This weeks been a fun week! READ MORE
October 16, 2020
A sweet character select screen is introduced, alongside a whole new interface setup for the printer device in your crashed ship. To top it all off, a bunch of fixes and tweaks and a slight bump in resolution – don’t worry, it’s still pixelart ! READ MORE
October 9, 2020
Improvements to the life-forms in the game, and a whole new selectable character is brought to life for some nice player variation. On top of that a bunch of tiny fixes, and improvements, as with every weekly update! READ MORE
October 5, 2020
Orangepixel’s Space Grunts is NOW available on Switch, the second game in a lineup of monthly game releases from the prolific indie game developer from the Netherlands. READ MORE
October 3, 2020
The start of a new system for the game: procedurally generated life-forms / creatures.. it’s an interesting first attempt, let’s see what this will grow into in the coming weeks! READ MORE
September 25, 2020
A fairly small update, as I struggle with a new operating system and key combinations to learn. We do have new planet graphics ! READ MORE
September 11, 2020
Big mommy Arachnid shows up in the game world, alongside a bunch of new devices to create and use! READ MORE
September 4, 2020
Replacing the darker tones in the interface with more bright tones.. and building a proper mission/tutorial system READ MORE
September 2, 2020
A new and improved visor is added, more creatures to fill up the planet, and let’s talk about that Kickstarter campaign! READ MORE
August 24, 2020
The first of a dozen games coming to the Switch is about to launch: Meganoid will be available on September 8th on Nintendo Switch. READ MORE
August 14, 2020
Space Grunts is the next game to get improved gamepad support on PC. So grab the game, grab your controller, and start your quest! READ MORE
Bringing improved gamepad support to PC version of Meganoid. READ MORE
August 3, 2020
New life forms added, a cool way to crashland on a planet like a pro, and a long list of fixes and improvements in this weeks update! READ MORE
July 27, 2020
Residual now has a demo and is on Kickstarter! It also comes with a completely new planet added to the procedural rotation this week. READ MORE
July 20, 2020
A standard Orangepixel Games creature gets it’s first appearance in Residual, and the whole mining code and usability get’s a front-row seat as part of gameplay. READ MORE
July 13, 2020
Let’s add some teleportation to the game, and improve the whole gameplay flow for players who have no clue what they are getting themselves into! – aka : tutorial stuff. READ MORE
June 16, 2020
Finally added Portrait mode support to the game on mobile devices.. it’s been a big undertaking to get all the interface screens correct, but it’s here! READ MORE
May 15, 2020
A small update this week, as I try to keep the game stable for a “full release” leaving Early Access on Steam soon! READ MORE
May 6, 2020
A funny and harmless math-bug showed up for the “completed objectives” percentage. And while fixing that, I dove into more areas of the code and fixed a bunch of little bugs all over! READ MORE
No new things in this update, but a solid amount of fixes and problem removal. Which is best done without adding new stuff to the mix.. so make sure to update to this build ! READ MORE
May 1, 2020
New level building blocks added, some pretty scenery and I dug myself into the code for some fixes to the most random and extremely rare bugs! READ MORE
April 27, 2020
A mix and match of different tiny updates done in recent weeks on the different platforms. This update brings all versions together again! READ MORE
April 19, 2020
A couple of new rooms added to the blue-door room rotation. And a small change to the layout of the fruit-rooms! READ MORE
April 17, 2020
A short but still sweet update this week with the addition of three new cards, and a small modification to an existing card READ MORE
April 9, 2020
Brush up your codex skills, because you might find yourself hunting a certain species, to gain the exit-door key! Pesky aliens! READ MORE
April 3, 2020
A new random event is added to the game, and a new alternate route can be found called the Crawlspace, which will hide the rare Card Printer card! READ MORE
March 27, 2020
We finally found some friendly faces around the space station in the shape of helpful NPC’s.. Go find them, as they might literally have the key to your progress ;) READ MORE
March 20, 2020
A couple of new aliens are roaming the planet, one of which might actually blind you for an X amount of turns! So be careful out there captain! READ MORE
March 13, 2020
This week a small collection of new cards is introduced, including two passive cards that might come in handy with all that rotten fruit and diseases flying around these days ;) READ MORE
March 6, 2020
We’re moving into release state with this version and all the “last minute” tweaks and improvements added in the last few days! READ MORE
Roaming those hallways will now be more interesting, as you might need to find some data-cards and operate the new terminals dotted around the space base to activate the exit! READ MORE
February 28, 2020
A lot of new graphics, polish, intro and tutorial animations in this weeks update as we’re VERY close to a first release version. READ MORE
Captain, we discovered new life-forms on the planet. We also upgraded the teleporters with more functionality, and laid down some more rules for those Tornado’s ! READ MORE
February 21, 2020
This week the Snake Core finds stable ground after last weeks messy Alpha update. You’ll also be able to encounter an end-boss now.. which is always fun! READ MORE
This new update comes with a lot of FRUIT! which is healthy.. mostly.. sometimes rotten, and sometimes poisonous.. but most of the time you’ll be just fine Captain! .. we think. READ MORE
February 14, 2020
A complete overhaul on the game’s arena/level building code almost made me quit the project. BUT luckily I didn’t, because at the end of all the changes, is a much improved game with! READ MORE
This weeks update doubles the variation, as the game gets some fresh new environment graphics for every region. On top of that some new level-templates, creating new corridors and rooms for your adventures! READ MORE
February 7, 2020
Snake Core alpha v0.0.5 is here, it comes with a new upgrade system, alien tentacles, power-ups and a small change to the control-scheme. READ MORE
The much requested feature of character customization is now available! Change those starting skills to your liking, and see if you can beat the game! READ MORE
January 31, 2020
Captain, we are encountering what looks like a tornado season on the planet’s surface. This might fling you around a bit, and shake up your deck of cards.. but don’t worry.. it’s not all bad! READ MORE
January 24, 2020
Captain, we discovered new layouts for the various levels of the holodeck. You’ll now find moving walls, and walls covering up hallways.. explore and you shall find! READ MORE
January 17, 2020
Captain, there are some minor improvements being implemented, this should make it safer to take on those challenges.. READ MORE
December 24, 2019
Adding a collection of new level layouts, and a reason to complete challenges: unlock the new Trinkets! READ MORE
December 17, 2019
A whole new game mode: challenges is introduced, including 8 challenges. A new alternate-route: biodome, and perma-unlockable Buff cards.. that’s a lot of new stuff! READ MORE
December 10, 2019
The most requested (demanded?) feature.. finally got made.. You can now check out which type of cards are floating in your deck and what to do with them. READ MORE
December 3, 2019
A short update but an important one, as the game now reaches version 1.0.0 ! Alongside this milestone, the game also launched on iOS today, so you can now take your Space Grunting card battling on the move! READ MORE
Space Grunts 2 combines fast turn-based gameplay with card-battling mechanics. Now available on iOS and Steam Early Access READ MORE
November 26, 2019
The game now has Daily Challenges added, the Heroes of Loot Dungeon makes an appearance, and we have a big amount of improvements, fixes and of course tweaks to check out! READ MORE
November 19, 2019
Space Grunts 2 Version 0.8.0 comes with a lot of bug-fixing and minor tweaks to possibly make this the most stable update while improving the difficulty level at the same time! READ MORE
November 12, 2019
This weeks update contains a lot of polish ! Polish in the way of statistics, leaderboards, better menus, improved characters, better balancing of fights, and for the full list, read the rest! READ MORE
November 5, 2019
Introducing a powerful flame-thrower, the first batch of achievements, and a lot of improvements left and right READ MORE
November 3, 2019
Fifteen years of being an independent game developer has been a wild ride. Never expected this to last that long, but so far it has.. let’s see if we can add another couple of years to it! READ MORE
15 years and over a decade of Android games gets a little celebration with FREE versions of award winning games on Google Play! READ MORE
October 29, 2019
New lifeforms detected and a couple of secret alternate-routes found on the planet’s surface of this weeks update Captain! READ MORE
October 22, 2019
Captain, this week we introduce the big bad boss into space, see if you can confront him and take him down. We also have a new arsenal of cards and a host of fixes and tweaks ready for you to encounter! READ MORE
October 15, 2019
Captain.. we improved mouse controls, detected a couple of new Game Events, and added long list of fixes, changes, and improvements awaiting your command READ MORE
October 8, 2019
The second update is here, and it’s a pretty big one! Introducing the first game event (Comets) a dialog+tutorial system, save-game and a bigger map amongst a host of fixes and tweaks. READ MORE
October 3, 2019
First milestone is reached: Early Access, let’s check the next big milestone: Release, and the big features that are needed to get there. READ MORE
October 2, 2019
Minor maintenance update for all platforms (iOS, Android and PC) fixing a couple of rare bugs and adding a couple of new level blocks. READ MORE
October 1, 2019
First big update since the Early Access milestone, brining a couple of new features and a host of changes and fixes to the existing features. READ MORE
September 9, 2019
A very tight schedule giving me only a few more weeks before we go into public early-access.. let’s see how far we are, and what’s left to work on before that happens? READ MORE
August 29, 2019
This week’s video covers most of the development work I did this last week, but there’s still some pondering going on about alien plant forms! READ MORE
August 22, 2019
Creating alien plant forms, more humanoid enemies and making it possible for all items to get damaged causing all sorts of problems when you use it.. it’s been a fun week in the world of Space Grunts 2 ! READ MORE
August 15, 2019
Drawing calls and drawing pixels, this week development of Space Grunts 2 was mostly about drawing in one way or another! Also finding out what makes the classic sci-fi look work! READ MORE
August 8, 2019
With this weeks video covering the mostly non-technical stuff, let’s dive a bit deeper into the other changes I made. This includes new camera code, but also new and more moody lighting. READ MORE
August 1, 2019
Two very important bug fixes, one fixing a lot of “budget” Android devices not being able to run the game beyond a black screen. The other bug fixing a problem with missions not being able to complete (or taking a LOT of levels) READ MORE
The heat-wave hits hard this week, so I traded my game-development for pixel-pushing and started drawing a bunch of stuff that the game still needs. Luckily there are still many aliens and tilesets to be drawn! READ MORE
July 25, 2019
The major focus this week was on some reprogramming of the monster AI, by adding signal-maps to the game, allowing fun toys like signal-bombs to distract or lure aliens. I’ve also plugged in some funky A*-pathfinding mouse-controls and made sure that bomb-explosions now also cause walls to be destroyed.
All in all, a week with small but important changes to Space Grunts 2. Check out the video, and read the tech-blog by clicking! READ MORE
July 18, 2019
Door generation with keycards and locks, a host of new cute little aliens, and some explosive additions to your card-deck in this weeks devlog! READ MORE
A short list of maintenance bug features, preparing the game for next Tuesday’s Android release! READ MORE
July 13, 2019
World generation and card battling.. Space Grunts 2 is getting a bunch of new features and changes in this weeks update! READ MORE
July 12, 2018
Groundskeeper 2 is the next game to get a remastered 2018 version. Now fully supporting latest hardware, systems, and gamepad support on all platforms. READ MORE
July 5, 2018
Grandpa’s Chronicles is back in action in this remastered version. Now fully compatible with gamepads, androidTV devices and PC’s! READ MORE
July 4, 2018
A much requested classic returns from the game-graveyard: Neoteria is now flying strong with (MFI)gamepad support, AndroidTV compatible, and a PC version for Mac, Windows, and Linux! READ MORE
July 1, 2018
Another fully remastered game brought back to life from the games-graveyard! INC now comes with full gamepad support and runs on the latest hardware + OS versions, including a PC release! READ MORE
June 23, 2018
A fully remastered and updated version of the 2011 classic is here for current devices and platforms. Enjoy! READ MORE
May 24, 2018
A deep and vast dungeon is waiting for your arrival. Can you defeat the kings? the end-boss? and manage your loot? READ MORE
January 11, 2018
Ashworld finally lands on Android. Grab it for your phone, tablet or AndroidTV devices straight from Google Play. READ MORE
January 4, 2018
A small update, fixing the game’s compatibility for iPhone 10 devices – making it full screen. READ MORE
December 23, 2017
Ashworld lands a nice spot in the Top 100 list over at Toucharcade. A list full of awesome games, so a real honor to be included! READ MORE
December 21, 2017
It’s the season to complete your games-collection, falalala la la la! – Grab up to 50% discounts for various games, on various platforms. And have a happy new year! READ MORE
Ashworld is featured as today’s “Game of the day” on the Apple App-store. Get your iPad or iPhone ready and dive into the apocalyptic wasteland to survive the Rager attacks, and night-skellies, while saving humanity! READ MORE
December 11, 2017
Ashworld, the big open world survival game, is now available on Steam and iOS. Can you survive? READ MORE
March 3, 2017
Almost 6 years after the original Meganoid, a brand new reboot of the franchise is almost here: Meganoid ! READ MORE
February 2, 2017
We’ve opened up a chat channel on Discord! Come chat, read more for the link READ MORE
June 8, 2016
Come roam the dungeons! Heroes of Loot 2 hits all platforms today, check it out on PC or Mobile (links inside) READ MORE