Blog

July 9, 2018
Fixing the objectives from being an add-on to a main-stream feature: making it easier to complete them, and more fun in the process. READ MORE

June 21, 2018
More monsters added, a completely new area covered in Snow, and a couple of new weapons, shields and items. Adventure on! READ MORE

June 18, 2018
New room types, a lot of improvements to the balancing and spread of spawns. And a newly created WIKI for the game! READ MORE

June 13, 2018
A tree, trading with floating monks, and experimenting with pills are just some of the highlights in this new version! READ MORE

June 8, 2018
Game development is hard.. and bugs are unavoidable. This update fixes three smaller yet important bugs. READ MORE

June 6, 2018
Finally Dragons are entering the dungeon, along with a few other monsters, new character-outfits, and a bunch of balancing changes and bug fixes. READ MORE

June 4, 2018
Monster hordes, monster variations, and many interface changes in this v1.2.0 update! Check out the full list of new additions and fixes inside, or just get the update and startup the game! READ MORE

May 30, 2018
A patch-only update, fixing some game breaking issues left and right, and making sure the game is fully playable with Gamepad for it’s Android(TV) release on Thursday. READ MORE

May 28, 2018
Adding much requested new features like Objectives and Statistics, and including two extra character-types to unlock in the shape of hats. READ MORE

May 24, 2018
A deep and vast dungeon is waiting for your arrival. Can you defeat the kings? the end-boss? and manage your loot? READ MORE

May 16, 2018
Very possibly the last update before the first release version of the game on PC and iOS! Update your beta version now and check it out ! READ MORE

May 8, 2018
An old geezer with helpful hints, projectile weapons, a Lobster with sharp claws, and a long list of fixes and tweaks put Sir Questionnaire closer to it’s official release version! READ MORE

May 2, 2018
A complete rewrite and redesign in the layout of the game, using the available screen-space more optimal. And a first version of the save-game mechanism (as in: might be buggy) READ MORE

April 26, 2018
An extremely long list of fixes, so before I start adding a bunch of new things, I better push out an update first! So here we go, fixes, tweaks, balancing, and a new addition or 3. Enjoy! READ MORE

April 24, 2018
Nearing a full release version with beta0.4.0, now available for Patreons. A lot of new things added, even more bug fixes, and the first phase for an iOS Beta! READ MORE

April 3, 2018
A game of choice and chance as you explore the dark dungeon floors. READ MORE