Drawing calls and drawing pixels, this week development of Space Grunts 2 was mostly about drawing in one way or another! Also finding out what makes the classic sci-fi look work! READ MORE
With this weeks video covering the mostly non-technical stuff, let’s dive a bit deeper into the other changes I made. This includes new camera code, but also new and more moody lighting. READ MORE
The heat-wave hits hard this week, so I traded my game-development for pixel-pushing and started drawing a bunch of stuff that the game still needs. Luckily there are still many aliens and tilesets to be drawn! READ MORE
The major focus this week was on some reprogramming of the monster AI, by adding signal-maps to the game, allowing fun toys like signal-bombs to distract or lure aliens. I’ve also plugged in some funky A*-pathfinding mouse-controls and made sure that bomb-explosions now also cause walls to be destroyed.
All in all, a week with small but important changes to Space Grunts 2. Check out the video, and read the tech-blog by clicking! READ MORE
Door generation with keycards and locks, a host of new cute little aliens, and some explosive additions to your card-deck in this weeks devlog! READ MORE
World generation and card battling.. Space Grunts 2 is getting a bunch of new features and changes in this weeks update! READ MORE
A new game project starts here and it’s called: Space Grunts 2 ! Let’s first set some rules on what this game should be and limit ourselves so that we can, hopefully, have a short development cycle READ MORE
About the game
Fight your way through a crashed and alien infested space ship step by step, and one card at a time.
Space Grunts 2 is a turn-based rogue-like with card-battling mechanics from Orangepixel. You’ll encounter a wide variety of aliens, crazy robots, space pirates, hazards and other mysteries … READ MORE