Welcome to the Meganoid(2017) post-mortem, as promised a few weeks ago, this post-mortem goes into the details on the Meganoid figures and stats. Without context the stats are pretty much silly numbers, so please make sure to read all of this because there … READ MORE →
This is just a little teaser of the trailer I’ve been making this week. The full trailer is a little over a minute, and I’ll put it online when the game releases (cause it hopefully tickles people to go and buy the game when they see it!)
I’ve been hard at work on polishing the gameplay. There are now proper level-templates used for every world, so there is a real sense of progress and a real variation between the different area’s in the game.
Seeing as next week March starts, and my target date was March, it will be a few weeks of cleaning up and adding the final things (and with final things I mostly mean the end-boss, as it’s the only missing feature at this time).
I’m waiting for the high-res art to come in for Meganoid, and I’ll have to do a trailer and then setup all the store pages (ios,android,steam) with banners and such and start adding achievements and leaderboards to the game.
In theory that’s all do-able in a single week, but I don’t plan on rushing this one out. Also GDC starts next week, Nintendo is relasing it’s Switch console, so a lot of stuff happening already in the world of games. So for now, I’ll target final week of March for the release.
I might squeeze in a pre-order discount thingie before that, so make sure to sign-up to the newsletter and not miss out on that!
This week I added a few of the bonus-area’s. These area’s usually require you to find a specific item, and use it at the right spot. It won’t be easy, and you won’t bump into this on every play-through, but that’s the cool thing about it! READ MORE