Blog

Character select and managing the project

October 16, 2020

A sweet character select screen is introduced, alongside a whole new interface setup for the printer device in your crashed ship. To top it all off, a bunch of fixes and tweaks and a slight bump in resolution – don’t worry, it’s still pixelart ! READ MORE

Adding more life to the galaxy

October 9, 2020

Improvements to the life-forms in the game, and a whole new selectable character is brought to life for some nice player variation. On top of that a bunch of tiny fixes, and improvements, as with every weekly update! READ MORE

The start of procedural creatures

October 3, 2020

The start of a new system for the game: procedurally generated life-forms / creatures.. it’s an interesting first attempt, let’s see what this will grow into in the coming weeks! READ MORE

The big boost of content

September 2, 2020

A new and improved visor is added, more creatures to fill up the planet, and let’s talk about that Kickstarter campaign! READ MORE

Let’s open that spaceship!

August 3, 2020

New life forms added, a cool way to crashland on a planet like a pro, and a long list of fixes and improvements in this weeks update! READ MORE

Space Grunts Update v1.7.0 : Tornado season

January 31, 2020

Captain, we are encountering what looks like a tornado season on the planet’s surface. This might fling you around a bit, and shake up your deck of cards.. but don’t worry.. it’s not all bad! READ MORE

Space Grunts 2 DEVLOG #4 – Interface and mouse controls

July 25, 2019

The major focus this week was on some reprogramming of the monster AI, by adding signal-maps to the game, allowing fun toys like signal-bombs to distract or lure aliens. I’ve also plugged in some funky A*-pathfinding mouse-controls and made sure that bomb-explosions now also cause walls to be destroyed.

All in all, a week with small but important changes to Space Grunts 2. Check out the video, and read the tech-blog by clicking! READ MORE

Gunslugs:Rogue Tactics v0.0.11 – Footwear and Polish

November 27, 2018

Adding a bunch of different shoe types to the game, for special abilities, a dog-toy, and a bunch of new pop-up stores.. Also improved all the fighting and added a bunch of cinematic sweetness to the game presentation. Come check it out! READ MORE

v0.0.3 – jump man!

August 4, 2018

Wall climbing, ventilation shafts, head-jumping and crate pushing.. they are now all contributing to a more entertaining core gameplay experience. READ MORE

v1.6.1 – Better objectives

July 9, 2018

Fixing the objectives from being an add-on to a main-stream feature: making it easier to complete them, and more fun in the process. READ MORE

v2.0.0 – INC: Remastered 2018

July 1, 2018

Another fully remastered game brought back to life from the games-graveyard! INC now comes with full gamepad support and runs on the latest hardware + OS versions, including a PC release! READ MORE