
December 10, 2019
The most requested (demanded?) feature.. finally got made.. You can now check out which type of cards are floating in your deck and what to do with them. READ MORE
December 10, 2019
The most requested (demanded?) feature.. finally got made.. You can now check out which type of cards are floating in your deck and what to do with them. READ MORE
December 3, 2019
A short update but an important one, as the game now reaches version 1.0.0 ! Alongside this milestone, the game also launched on iOS today, so you can now take your Space Grunting card battling on the move! READ MORE
Space Grunts 2 combines fast turn-based gameplay with card-battling mechanics. Now available on iOS and Steam Early Access READ MORE
November 26, 2019
The game now has Daily Challenges added, the Heroes of Loot Dungeon makes an appearance, and we have a big amount of improvements, fixes and of course tweaks to check out! READ MORE
November 19, 2019
Space Grunts 2 Version 0.8.0 comes with a lot of bug-fixing and minor tweaks to possibly make this the most stable update while improving the difficulty level at the same time! READ MORE
November 12, 2019
This weeks update contains a lot of polish ! Polish in the way of statistics, leaderboards, better menus, improved characters, better balancing of fights, and for the full list, read the rest! READ MORE
November 5, 2019
Introducing a powerful flame-thrower, the first batch of achievements, and a lot of improvements left and right READ MORE
October 29, 2019
New lifeforms detected and a couple of secret alternate-routes found on the planet’s surface of this weeks update Captain! READ MORE
October 22, 2019
Captain, this week we introduce the big bad boss into space, see if you can confront him and take him down. We also have a new arsenal of cards and a host of fixes and tweaks ready for you to encounter! READ MORE
October 15, 2019
Captain.. we improved mouse controls, detected a couple of new Game Events, and added long list of fixes, changes, and improvements awaiting your command READ MORE
October 8, 2019
The second update is here, and it’s a pretty big one! Introducing the first game event (Comets) a dialog+tutorial system, save-game and a bigger map amongst a host of fixes and tweaks. READ MORE
October 3, 2019
First milestone is reached: Early Access, let’s check the next big milestone: Release, and the big features that are needed to get there. READ MORE
October 1, 2019
First big update since the Early Access milestone, brining a couple of new features and a host of changes and fixes to the existing features. READ MORE
September 9, 2019
A very tight schedule giving me only a few more weeks before we go into public early-access.. let’s see how far we are, and what’s left to work on before that happens? READ MORE
August 29, 2019
This week’s video covers most of the development work I did this last week, but there’s still some pondering going on about alien plant forms! READ MORE
August 22, 2019
Creating alien plant forms, more humanoid enemies and making it possible for all items to get damaged causing all sorts of problems when you use it.. it’s been a fun week in the world of Space Grunts 2 ! READ MORE
August 15, 2019
Drawing calls and drawing pixels, this week development of Space Grunts 2 was mostly about drawing in one way or another! Also finding out what makes the classic sci-fi look work! READ MORE
August 8, 2019
With this weeks video covering the mostly non-technical stuff, let’s dive a bit deeper into the other changes I made. This includes new camera code, but also new and more moody lighting. READ MORE
August 1, 2019
The heat-wave hits hard this week, so I traded my game-development for pixel-pushing and started drawing a bunch of stuff that the game still needs. Luckily there are still many aliens and tilesets to be drawn! READ MORE
July 25, 2019
The major focus this week was on some reprogramming of the monster AI, by adding signal-maps to the game, allowing fun toys like signal-bombs to distract or lure aliens. I’ve also plugged in some funky A*-pathfinding mouse-controls and made sure that bomb-explosions now also cause walls to be destroyed.
All in all, a week with small but important changes to Space Grunts 2. Check out the video, and read the tech-blog by clicking! READ MORE
July 18, 2019
Door generation with keycards and locks, a host of new cute little aliens, and some explosive additions to your card-deck in this weeks devlog! READ MORE
July 13, 2019
World generation and card battling.. Space Grunts 2 is getting a bunch of new features and changes in this weeks update! READ MORE
A new game project starts here and it’s called: Space Grunts 2 ! Let’s first set some rules on what this game should be and limit ourselves so that we can, hopefully, have a short development cycle READ MORE