
June 16, 2020
Finally added Portrait mode support to the game on mobile devices.. it’s been a big undertaking to get all the interface screens correct, but it’s here! READ MORE
June 16, 2020
Finally added Portrait mode support to the game on mobile devices.. it’s been a big undertaking to get all the interface screens correct, but it’s here! READ MORE
May 15, 2020
A small update this week, as I try to keep the game stable for a “full release” leaving Early Access on Steam soon! READ MORE
May 6, 2020
No new things in this update, but a solid amount of fixes and problem removal. Which is best done without adding new stuff to the mix.. so make sure to update to this build ! READ MORE
May 1, 2020
New level building blocks added, some pretty scenery and I dug myself into the code for some fixes to the most random and extremely rare bugs! READ MORE
April 19, 2020
A couple of new rooms added to the blue-door room rotation. And a small change to the layout of the fruit-rooms! READ MORE
April 17, 2020
A short but still sweet update this week with the addition of three new cards, and a small modification to an existing card READ MORE
April 9, 2020
Brush up your codex skills, because you might find yourself hunting a certain species, to gain the exit-door key! Pesky aliens! READ MORE
April 3, 2020
A new random event is added to the game, and a new alternate route can be found called the Crawlspace, which will hide the rare Card Printer card! READ MORE
March 27, 2020
We finally found some friendly faces around the space station in the shape of helpful NPC’s.. Go find them, as they might literally have the key to your progress ;) READ MORE
March 20, 2020
A couple of new aliens are roaming the planet, one of which might actually blind you for an X amount of turns! So be careful out there captain! READ MORE
March 13, 2020
This week a small collection of new cards is introduced, including two passive cards that might come in handy with all that rotten fruit and diseases flying around these days ;) READ MORE
March 6, 2020
Roaming those hallways will now be more interesting, as you might need to find some data-cards and operate the new terminals dotted around the space base to activate the exit! READ MORE
February 28, 2020
Captain, we discovered new life-forms on the planet. We also upgraded the teleporters with more functionality, and laid down some more rules for those Tornado’s ! READ MORE
February 21, 2020
This new update comes with a lot of FRUIT! which is healthy.. mostly.. sometimes rotten, and sometimes poisonous.. but most of the time you’ll be just fine Captain! .. we think. READ MORE
February 14, 2020
This weeks update doubles the variation, as the game gets some fresh new environment graphics for every region. On top of that some new level-templates, creating new corridors and rooms for your adventures! READ MORE
February 7, 2020
The much requested feature of character customization is now available! Change those starting skills to your liking, and see if you can beat the game! READ MORE
January 31, 2020
Captain, we are encountering what looks like a tornado season on the planet’s surface. This might fling you around a bit, and shake up your deck of cards.. but don’t worry.. it’s not all bad! READ MORE
January 24, 2020
Captain, we discovered new layouts for the various levels of the holodeck. You’ll now find moving walls, and walls covering up hallways.. explore and you shall find! READ MORE
January 17, 2020
Captain, there are some minor improvements being implemented, this should make it safer to take on those challenges.. READ MORE
December 24, 2019
Adding a collection of new level layouts, and a reason to complete challenges: unlock the new Trinkets! READ MORE
December 17, 2019
A whole new game mode: challenges is introduced, including 8 challenges. A new alternate-route: biodome, and perma-unlockable Buff cards.. that’s a lot of new stuff! READ MORE
December 10, 2019
The most requested (demanded?) feature.. finally got made.. You can now check out which type of cards are floating in your deck and what to do with them. READ MORE
December 3, 2019
A short update but an important one, as the game now reaches version 1.0.0 ! Alongside this milestone, the game also launched on iOS today, so you can now take your Space Grunting card battling on the move! READ MORE
Space Grunts 2 combines fast turn-based gameplay with card-battling mechanics. Now available on iOS and Steam Early Access READ MORE
November 26, 2019
The game now has Daily Challenges added, the Heroes of Loot Dungeon makes an appearance, and we have a big amount of improvements, fixes and of course tweaks to check out! READ MORE
November 19, 2019
Space Grunts 2 Version 0.8.0 comes with a lot of bug-fixing and minor tweaks to possibly make this the most stable update while improving the difficulty level at the same time! READ MORE
November 12, 2019
This weeks update contains a lot of polish ! Polish in the way of statistics, leaderboards, better menus, improved characters, better balancing of fights, and for the full list, read the rest! READ MORE
November 5, 2019
Introducing a powerful flame-thrower, the first batch of achievements, and a lot of improvements left and right READ MORE
October 29, 2019
New lifeforms detected and a couple of secret alternate-routes found on the planet’s surface of this weeks update Captain! READ MORE
October 22, 2019
Captain, this week we introduce the big bad boss into space, see if you can confront him and take him down. We also have a new arsenal of cards and a host of fixes and tweaks ready for you to encounter! READ MORE
October 15, 2019
Captain.. we improved mouse controls, detected a couple of new Game Events, and added long list of fixes, changes, and improvements awaiting your command READ MORE
October 8, 2019
The second update is here, and it’s a pretty big one! Introducing the first game event (Comets) a dialog+tutorial system, save-game and a bigger map amongst a host of fixes and tweaks. READ MORE
October 3, 2019
First milestone is reached: Early Access, let’s check the next big milestone: Release, and the big features that are needed to get there. READ MORE
October 1, 2019
First big update since the Early Access milestone, brining a couple of new features and a host of changes and fixes to the existing features. READ MORE
September 9, 2019
A very tight schedule giving me only a few more weeks before we go into public early-access.. let’s see how far we are, and what’s left to work on before that happens? READ MORE
August 29, 2019
This week’s video covers most of the development work I did this last week, but there’s still some pondering going on about alien plant forms! READ MORE
August 22, 2019
Creating alien plant forms, more humanoid enemies and making it possible for all items to get damaged causing all sorts of problems when you use it.. it’s been a fun week in the world of Space Grunts 2 ! READ MORE
August 15, 2019
Drawing calls and drawing pixels, this week development of Space Grunts 2 was mostly about drawing in one way or another! Also finding out what makes the classic sci-fi look work! READ MORE
August 8, 2019
With this weeks video covering the mostly non-technical stuff, let’s dive a bit deeper into the other changes I made. This includes new camera code, but also new and more moody lighting. READ MORE
August 1, 2019
The heat-wave hits hard this week, so I traded my game-development for pixel-pushing and started drawing a bunch of stuff that the game still needs. Luckily there are still many aliens and tilesets to be drawn! READ MORE
July 25, 2019
The major focus this week was on some reprogramming of the monster AI, by adding signal-maps to the game, allowing fun toys like signal-bombs to distract or lure aliens. I’ve also plugged in some funky A*-pathfinding mouse-controls and made sure that bomb-explosions now also cause walls to be destroyed.
All in all, a week with small but important changes to Space Grunts 2. Check out the video, and read the tech-blog by clicking! READ MORE
July 18, 2019
Door generation with keycards and locks, a host of new cute little aliens, and some explosive additions to your card-deck in this weeks devlog! READ MORE
July 13, 2019
World generation and card battling.. Space Grunts 2 is getting a bunch of new features and changes in this weeks update! READ MORE
A new game project starts here and it’s called: Space Grunts 2 ! Let’s first set some rules on what this game should be and limit ourselves so that we can, hopefully, have a short development cycle READ MORE