Space Grunts 2 : Cards

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Cards come in different shapes and forms. The most common cards are the Attack, Defense and Tech cards and their spawn rate depends on your XP level in each of these skills.

Passive cards are unlocked by leveling up your character, for every level you get to pick one random passive card.
Finally there are Buff cards, these can be unlocked by completing a round (defeating The Blob). The Buff cards stay unlocked permanently for your next games

 

Attack

Name Picture Rarity Description
Phaser I common Available at level 1 Attack

Plasma based weapon

Phaser II common Available at level 3 Attack

Plasma based weapon

Boltgun Normal Available at level 2 Attack

Plasma based

Shield Normal Available at level 2 Attack
Health very rare Available at level 1 Attack
Pro Shield rare Available at level 3 Attack
Doubler rare Available at level 1 Attack

Multiplies damage x2 for current round attack.

Crowbar common Available at level 1 Attack
Railgun Normal Available at level 5 Attack

Hits multiple enemies in a straight line.

Quad very rare Available at level 3 Attack

Multiplies damage x4 for current round attack.

Rocket very rare Available at level 4 Attack

Limited to: Roak class.

Deals damage to self.

Ammo box very rare Available at level 1 Attack

Replaces current hand with attack cards.

Small Health Normal Available at level 1 Attack
Acid Blood very rare Available at level 2 Attack

Halves all acid attacks

Absorber very rare Available at level 2 Attack

Halves all plasma attacks

T-Buster very rare Available at level 1 Attack

Halves all bite attacks

Grunt Manual very rare Available at level 1 Attack

+1 on one of your skills.

Box very rare Available at level 1 Attack

Hides you from view until you move.

Scope very rare Available at level 2 Attack

Limited to: Grimm class.

Damage done to enemy will be an instant kill.

Berserker very rare Available at level 2 Attack

Limited to: Roak class.

End battle and do damage randomly around you in the room. Lose 2 HP.

Freeze-ray very rare Available at level 3 Attack

Nitrogen based

Flamethrower rare Available at level 2 Attack

Limited to: Roak class.

Knife rare Available at level 1 Attack
Block Normal Available at level 1 Attack

Quick attack block

Powerglove rare Exclusively found in the Dungeons area.Grab or activate object.
Transergy rare Available at level 1 Attack

Received damage turns into health points.

Black rose very rare Exclusively found in the Bio-dome.Doubles your max HP and restore your HP.
Overheated gun rare Available at level 3 Attack

Powerful gun, but due to overheating you’ll drop 5 card.

Bag of sand very rare Available at level 2 Attack

Blinds your opponent. Their hits will mostly be miss.

Cover rare Available at level 2 Attack

Damage received is halved.

Shotgun very rare Available at level 1 Attack

Ancient projectile based, random damage.

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Tech

Name Picture Rarity Description
Enhancer very rare Available at level 1 Tech

Restore FULL HP and increase max HP.

BIG Bomb very rare Available at level 4 Tech

Places a big bomb and ends current round.

Small Bomb rare Available at level 1 Tech

Places a small explosive.

Shockwave common Available at level 3 Tech

Hits everything around this spot.

Signal bomb rare Available at level 2 Tech

Generates noise, attracting aliens.

E M P very rare Available at level 3 Tech

Disables all electronics nearby.

Boots very rare Available at level 1 Tech

Protect from walking on acid or fire.

Teleport rare Available at level 2 Tech

Limited to: Gadget class.

Power shield rare Available at level 5 Tech

Shields and regenerates +% hp.

Wrench very rare Available at level 2 Tech

Increase +1 attack on the first 5 cards in your deck.

Tactics very rare Available at level 2 Tech

Limited to: Grimm class.

Discard current hand and reshuffle new cards

Crystal shard very rare Available at level 0 Tech

A weird shard made out of crystal.

Powertool very rare Available at level 1 Tech

Limited to: Gadget class.

Increase +1 attack on the whole deck.

Beam Out very rare Available at level 2 Tech

Teleports you to the last safe spot.

Screwdriver very rare Available at level 2 Tech

Fixes all damaged items in your deck.

Syringe very rare Available at level 2 Tech

Effects of this are unknown.

Infection very rare Available at level 2 Tech

If opponent dies, all nearby aliens of this type will lose 4 hp.

Invisibility rare Available at level 4 Tech

Hide and avoid incoming attacks.

Scavenge box very rare Available at level 2 Tech

Adds 5 random cards to top of your deck.

ForceCon very rare Available at level 2 Tech

Use all cards in current hand, and combine their attack points.

Genocide Dev very rare Exclusively found in the Ancient spaceship.Kills all of this species.
Vial very rare Available at level 2 Tech

Effects on alien life is unknown.

Drill very rare Available at level 2 Tech

Limited to: Grimm class.

Reshuffles your complete deck.

Booster very rare Available at level 2 Tech

+2 on both Attack and Defence stats for next played card.

Redorang very rare Available at level 2 Tech

Next card you play will be returned to top of your deck.

Omega very rare Available at level 2 Tech

-5 HP and damage done will hurt all aliens near you

Chip very rare Available at level 1 Tech

Limited to: Gadget class.

Increase +1 attack on all tech cards in your deck.

Storage very rare Available at level 3 Tech

Limited to: Gadget class.

Increase max deck-size

Fireman Card very rare Available at level 2 Tech

Data cartridge containing the “Fireman” app. Disables fire-burners on current level.

Super Shocker rare Available at level 3 Tech

More powerful version of the Shockwave.

Random very rare Available at level 1 Tech

Turns into a random card when played.

Card Printer very rare Exclusively found in the CrawlspacePrints 10 new cards
Tiny Scavengebox rare Available at level 2 Tech

Adds 3 random cards to top of your deck.

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Passive

Name Picture Rarity Description
Survivor very rare Teleport to last safe spot when your HP falls below 6.
Combat very rare No health loss from self inflicted damage.
Rager very rare +1 HP for every kill you make.
Boring very rare 30 percent chance of turning your enemies to sleep.
Calming very rare Angry creatures will calm down near you.
Dispensor very rare Decreases chances of aliens smelling your location.
Fighter very rare Gain 2 HP before every battle you enter
Cautious very rare +10 defence points on Retreat card.
Fruity very rare All fruit you eat will be healthy.
Pillpop very rare No more sickness for you!

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Passive

Name Picture Rarity Description
WebOfTime very rare Exclusively found in the Spidernest area.Restores your life when you die.

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Buffs

Name Picture Rarity Description
Pure very rare No changes to your character.
Adrenaline very rare +8 hp to start stats.
Cardshark very rare +16 to your deck size.
Powercore very rare +2 to all plasma based weapons.
XP Chip very rare +1 xp on top of any XP increase.
Crank very rare +3 on all your starting stats.

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