Sir Questionnaire Monsters: No region base

 

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No region base

Most of the dungeon is part of this area. It does not contain specific monsters, in fact, it contains almost all type of monsters. Entering the area is simply done by starting a new game.

 

Door

An unlocked door, leads deeper into the dungeon.

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Floor range (most likely):0+

 
 

Skeleton

A bony fellow.

Very bitey, but easy to hit.
Any weapon will do.

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Is attracted by scent.
Base HP:2
Base Strength:1
Floor range (most likely):2 – 8

Chances
Attack:80%
Flee:60%
Horde:10%

Avoiding
Hit Weapons:5%
Projectiles:70%

 
 

Orc

A foul beast!

His fists are very hard!
Strong whacking or magic does the trick.

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Is attracted by scent.
Is attracted by loot.
Base HP:26
Base Strength:3
Floor range (most likely):6 – 80

Chances
Attack:70%
Flee:90%

Avoiding
Projectiles:5%

 
 

Thief

Highly unsavoury fellow, with grabby fingers.

Tendency to lose my items around these guys.
Best to knock them out in one blow!

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Is attracted by loot.
Base HP:3
Floor range (most likely):2+

Chances
Attack:80%
Flee:100%

Avoiding
Hit Weapons:50%
Projectiles:4%

 
 

Big chest

A sturdy chest with a solid gold lock.

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Floor range (most likely):0+

 
 

Small chest

Interesting looking chest, with a silver lock.

Can contain spiders

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Floor range (most likely):0+

 
 

Gated door

A door with a gate

Can be opened with a crowbar

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Locked gate

A gate, locked with a gold lock.

Can be opened with a crowbar

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Gate covered in vine

A gate covered in vines

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Merchant

Old geezer with trinkets for sale.

Can steal from him when invisible.

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Floor range (most likely):2+

 
 

Tophat

Remnants of a previous life.

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Floor range (most likely):0+

 
 

Altar

A place of worship.

Takes a sacrifice of rare loot.
Result is not a science.

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Floor range (most likely):0+

 
 

Candle

A candle without wind.

Can be lit with fire.
Light attracts creatures.

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Floor range (most likely):0+

 
 

Throne

Ancient, crumbling, and dusty.

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Floor range (most likely):3+

 
 

Blob

Common dungeon dwelling blobs.

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Is attracted by loot.
Base HP:2
Floor range (most likely):1 – 12

Chances
Horde:8%

Avoiding
Projectiles:80%

 
 

Cage

A small prison

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Base HP:12
Floor range (most likely):3+

Avoiding
Projectiles:100%

 
 

Fairy

Magical creatures.

Very grateful.
Fragile and quick to fly away.

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Base HP:1
Floor range (most likely):5+

 
 

Trapdoor

Locked wooden trap door

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Floor range (most likely):3 – 80

 
 

Yarn ball

Just a big ball of yarn.

Thread of this helps find a Minotaur.

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Base HP:7
Base Strength:1
Floor range (most likely):3 – 70

 
 

Snake statue

Old statue of a big snake.

Piece of this can help find Medusa.

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Base HP:16
Base Strength:4
Floor range (most likely):3 – 70

 
 

Ancient wheel

Old, mechanical, and functional.

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Floor range (most likely):3 – 70

 
 

Seeker

Helpful monks with navigation skills.

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Floor range (most likely):2+

 
 

Old Geezer

Always has something to say.

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Floor range (most likely):1 – 8

 
 

Boss Lair

An unlocked door, leads deeper into the dungeon.

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Floor range (most likely):13+

 
 

The Boss

This guy runs the Dungeon!

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Is attracted by scent.
Base HP:48
Base Strength:2
Floor range (most likely):6 – 80

Chances
Attack:100%
Flee:100%

Avoiding
Magic:20%
Projectiles:100%

 
 

Trader monk

Monks that are open for trade.

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Floor range (most likely):2+

 
 

Big tree

Can hide anything in those branches.

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Base HP:7
Base Strength:1
Floor range (most likely):3 – 70

 
 

Iron gate

A gate made of iron and magic.

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Floor range (most likely):3 – 80

 
 

Treasure room gate

A locked door made of gold.

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Floor range (most likely):3 – 80

 
 

Library gate

A wooden library door

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Floor range (most likely):3 – 80

 
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